Release date

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SilkenGalaxy
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Re: Release date

Post by SilkenGalaxy » Fri Nov 13, 2015 9:22 am

Arva wrote:Yeah,thank you :)
And when could be purchasable Version be available? just anyway?
Hopefully, they'll release it today, but that's subject to change, as it is an estimate....in fact, here's where it was estimated:
loboLoco wrote:We've been grappling with three tough and/or persistent problems, but as of this moment, I think all three are finally solved. If that proves to be the case -- and nothing new pops up from our last handful of bugfixes today -- then I'm looking at Friday.


Hope this helped answer your question!

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MaryIsGone
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Re: Release date

Post by MaryIsGone » Fri Nov 13, 2015 9:30 am

I am sooo sooo excited, I played the demo till 4 am. Oopsy. :)

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Re: Release date

Post by JordyWild » Fri Nov 13, 2015 9:34 am

Whats the estimated time of release? In EA Time? 12pm, Midnight? or is their no estimated time?

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Masika
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Re: Release date

Post by Masika » Fri Nov 13, 2015 9:36 am

Wolves1100 wrote:Whats the estimated time of release? In EA Time? 12pm, Midnight? or is their no estimated time?
Dave has not specified an estimated release time for the game. :]

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loboLoco
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Re: Release date

Post by loboLoco » Fri Nov 13, 2015 10:00 am

Well, we are so close! But our intrepid beta testers found a couple new bugs in the final build last night (like at 3am -- that's how dedicated they are!). We're working on them now. They're tricky, but we really want to fix them. (They involve pups dying in the creek crossing in Multiplayer, and you wouldn't want one player to have a zombie pup that everyone saw die, would you?)

So not today, sorry! Not sure about this weekend, due to other complicating factors. We'll see.
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Kitsuma
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Re: Release date

Post by Kitsuma » Fri Nov 13, 2015 10:06 am

I believe I said it would be next week? Also, I got paid today, so of course the game is delayed. Murphy's Law. Good thing I knew it wouldn't be released today otherwise my hopes would have been crushed.

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Re: Release date

Post by loboLoco » Fri Nov 13, 2015 10:11 am

Kitsuma wrote:I believe I said it would be next week? Also, I got paid today, so of course the game is delayed. Murphy's Law. Good thing I knew it wouldn't be released today otherwise my hopes would have been crushed.
Well, I'm glad somebody is happy about it!
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Re: Release date

Post by JordyWild » Fri Nov 13, 2015 10:14 am

This really does suck, Oh well..

Stupid Bugs

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Re: Release date

Post by paperpaws » Fri Nov 13, 2015 10:19 am

Rest assured the Team is working hard on getting those final pesky bugs out of the way... It's a real shame, but at least by the time the game comes out it will be as bug-free as possible.

And hey- don't forget you can play the demo already.

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Re: Release date

Post by SilkenGalaxy » Fri Nov 13, 2015 10:21 am

I don't mind waiting a little longer for the full release, in fact, I'm having a ton of fun with the demo!

Anyways, if the release is next week, that gives me time to pull up some EXP and finally get a mate in the demo!

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Re: Release date

Post by JordyWild » Fri Nov 13, 2015 10:25 am

Im gonna say Monday is the release? It would make sense, give the team the weekend to work on the bugs

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Re: Release date

Post by Arva » Fri Nov 13, 2015 10:26 am

I found a bug!:

Alternative water reflection doesn't work while scent detection is toggled.

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Re: Release date

Post by Koa » Fri Nov 13, 2015 10:36 am

Arva wrote:I found a bug!:

Alternative water reflection doesn't work while scent detection is toggled.
I know there is an ongoing issue with the water shader/water reflection. If that is what you are indeed describing, there is not much that can be done at this point.
Anduril wrote:
Shadziulec wrote:Where can we send bug reports of the demo? The additional water reflections seems to be buggy/broken D:
SolitaryHowl wrote:Please send that bug report (include what's happening, your screenshots, your computer specs, and things you have tried to fix it) to bugs@wolfquest.org. Make sure to mention its the DEMO in the subject title.
Although, do you mean the issues where the water appears to reflect things it's not supposed to reflect? This is a known issue that Dave himself can't fix right now, as that's something the water-shader developer will have to look into.

Try toggling the "alternate water reflection" button, it did seem to fix the issue for me. If not, I'm afraid it can't be helped right away.
http://wolfquest.org/bb/viewtopic.php?f=3&t=77481

If you find any bugs in the demo, please report them. This thread is for discussing the release date only-- let's try to keep it that way so that the thread remains cohesive and organized.

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Re: Release date

Post by loboLoco » Fri Nov 13, 2015 10:42 am

Arva wrote:I found a bug!:

Alternative water reflection doesn't work while scent detection is toggled.
that's strange. It's the same camera, just has a grayscale filter on it. Alternate mode works in normal mode but not in scent mode?
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Re: Release date

Post by Arva » Fri Nov 13, 2015 10:44 am

loboLoco wrote:
Arva wrote:I found a bug!:

Alternative water reflection doesn't work while scent detection is toggled.
that's strange. It's the same camera, just has a grayscale filter on it. Alternate mode works in normal mode but not in scent mode?
Yeah, i mean this. It appears strangely.

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