Search found 14 matches

by Echodextrous
Thu May 03, 2018 2:10 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: What's Your Favorite Howl?
Replies: 52
Views: 16117

Re: What's Your Favorite Howl?

This is tough, I kind of have some "top 3 howls" that I alternate using depending on the wolf, in order they would be 6, 7, and 1, but I also love howl 5 and 2 depending on the size of my wolf. I am pretty attached to the howls my wolves have at the moment, however I think adding new howls; as well ...
by Echodextrous
Thu Apr 12, 2018 4:39 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Cliff Notes
Replies: 27
Views: 10062

Re: Cliff Notes

Wow! The cliffs are looking absolutely stunning! I am so excited to hunt Big Horn Sheep on and around them! This looks like its coming along amazingly, and I think its going to be well worth the wait. :D
by Echodextrous
Thu Mar 22, 2018 4:18 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hungry (Sometimes) Like The Wolf
Replies: 46
Views: 19114

Re: Hungry (Sometimes) Like The Wolf

Wow this looks amazing, I'm so excited! :D I'm also kinda scared about how this is going to turn out because a big part of this game (personally) is hunting as I've never really been into RP (no imagination), and the pups can be quite stressful, but I hope with the new food meters and mate the pups ...
by Echodextrous
Sun Mar 18, 2018 5:04 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 20471

Re: Moveable Feasts

Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D We should be able to, I think. If we can easily hold a hare in our mouths, then a beaver shouldn't be too difficult. ... right? I really really hope so! But they are around 30-70 pounds so I'm not sure. Maybe ...
by Echodextrous
Sun Mar 18, 2018 2:52 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 20471

Re: Moveable Feasts

Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D
by Echodextrous
Thu Mar 15, 2018 1:56 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: WolfQuest Goes to the International Wolf Center
Replies: 15
Views: 8820

Re: WolfQuest Goes to the International Wolf Center

That was so cool, wolves are honestly some of the most beautiful creatures I have ever seen. The Moose hoof was HUGE its so impressive that wolves can hunt something so much larger than they are, got to love team work! I love seeing how much work really goes into this game, research alone takes so l...
by Echodextrous
Thu Mar 01, 2018 1:57 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Design Challenge! The First 15 Minutes
Replies: 52
Views: 21044

Re: Design Challenge! The First 15 Minutes

Oh this is a tough question, perhaps you can implement something similar to the beginning of the game Skyrim, what I mean by that is the beginning of the game is always the same but it has a very strong "hook". In Skyrim; you begin as prisoner going to have your head removed and then the story takes...
by Echodextrous
Thu Feb 15, 2018 7:15 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Vote for a New Animal!
Replies: 69
Views: 25539

Re: Vote for a New Animal!

I think Pronghorn's would be really cool to try and hunt! They are also such beautiful animals I would love to just run with them and watch them interact within the game! :)
Honestly though it is a hard decision because seeing any or all of these animals in game would be amazing.
by Echodextrous
Thu Feb 08, 2018 9:37 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: By Pupular Demand
Replies: 57
Views: 20171

Re: By Pupular Demand

Oh yes, a few people have been mentioning grooming and just generally more enhanced interaction with the pups which sounds fantastic! Also being able to have the pups actually go inside the den would be awesome, and a lot more immersive. If that where possible would an adult wolf be able to go into ...
by Echodextrous
Thu Feb 08, 2018 9:23 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35624

Re: New Tricks for the Pack: Improving MP functionality

Ohh! Could we have a quieter "softer" chat notification sound? The current one is extremely loud and "sharp". Having a notification sound is awesome and very helpful because it helps me (personally) to keep track of the chat, especially if I minimize the game during a lull in the conversation, or ju...
by Echodextrous
Thu Feb 08, 2018 3:02 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: By Pupular Demand
Replies: 57
Views: 20171

Re: By Pupular Demand

Aww, they are so cute! I love the lil ears. <3 I can hardly wait for the release! You guys are amazing!
by Echodextrous
Sun Jan 28, 2018 12:57 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35624

Re: New Tricks for the Pack: Improving MP functionality

Better notifications for PM's especially while you are in game and/or a way to track what games online friends are in if you wanna stalk them or so that there are less struggles to find which game they are in, of course there should also be an option to be invisible to your friends if you want some ...
by Echodextrous
Thu Jan 25, 2018 8:20 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35624

Re: New Tricks for the Pack: Improving MP functionality

I'm going to make a little list here so bear with me. :P Something that I am hoping can be added is to extend both the amount of characters in the chat box, and when naming your wolf. (I wanted to name a wolf "Laughinggirl" after a story I heard in my child hood but it had too many characters so I e...
by Echodextrous
Fri Nov 10, 2017 5:44 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 36265

Re: The Fate of the Mate

All of the above :D

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