Search found 13 matches
- Sun May 20, 2018 7:53 am
- Forum: Developer's Blog
- Topic: Picnic in the Grass Replies: 25
- Views: 12283
Re: Picnic in the Grass
This must be a new soundtrack for Slough Creek! Sounds awesome. Tbh I have watched this video for over 10 times to listen to it :D I am not sure if I´d be able to kill it tho. It would be kind of sad. But I like when you guys add the real stuff in the game as it is so I don´t complain. It is sad, bu...
- Wed Apr 18, 2018 8:48 am
- Forum: Developer's Blog
- Topic: Cliff Notes Replies: 27
- Views: 16014
Re: Cliff Notes
I am so excited! Good job! I have started playing in 2009. I wasn´t a part of the community for years, because I was small and couldn´t speak English well (it´s not my native). I still keep playing it and I just love the fact that Slovakia makes models for my favorite game!!!! Why? ITS MY COUNTRY! (...
- Thu Feb 22, 2018 12:57 pm
- Forum: Developer's Blog
- Topic: Cleverer Coyotes Replies: 55
- Views: 29197
Re: Cleverer Coyotes
ITS AMAZING! AMAZING AMAZING AMAZING! ^-^ I've also seen the scent and spores in the video. They were not green though. Why? Is it just temporary? Will coyotes be able to eat the whole carcass if they spawn in bigger numbers? Will they also harrass cougars and bears? Uhh.. i can't imagine what a cha...
- Sat Feb 17, 2018 5:23 am
- Forum: Developer's Blog
- Topic: Vote for a New Animal! Replies: 74
- Views: 41911
Re: Vote for a New Animal!
I selected Bighorn Sheep, though I was kinda close to choosing porcupine. I just think it would be nice to have a wider variety of prey, and new hunting experiences. The porcupine does sound like fun too, but I'm not exactly sure how you would be able to interact with it as a wolf. I guess your wol...
- Sat Feb 17, 2018 5:10 am
- Forum: Developer's Blog
- Topic: FAQs about WolfQuest: Anniversary Edition Replies: 111
- Views: 138518
Re: FAQs about WolfQuest 3: Anniversary Edition
Will also the carcasses we can't eat (cougars, foxes etc.) remain permanent with the plume of their scent color? That would be awesome! It bothers me cause me and my friend killed a cougar and when we wanted to show others it despawned and also we can enjoy our trophy more. If that was added in WQ3 ...
- Sat Feb 17, 2018 4:53 am
- Forum: Developer's Blog
- Topic: By Pupular Demand Replies: 57
- Views: 27565
Re: By Pupular Demand
1. They'd be mire irritated or whine when hungry 2. The bold/ energetic puppies would bother and provoke the adult wolves like -hey! Notice me!- or would be harder to carry cause of jerking -hey! Let me down!- 3. After some predator experience and being trained they'd recognize some predators themse...
- Fri Feb 16, 2018 2:21 am
- Forum: Developer's Blog
- Topic: Vote for a New Animal! Replies: 74
- Views: 41911
Re: Vote for a New Animal!
Yeah I'd love to see all the animals in the game but for now I'd definitely vote bighorn cause there are not many animals in the mountains yet.
Question: The pup in the video is the young one we raise at the beginning or the one that will be taught to hunt? (In the new episode) thanks!
Question: The pup in the video is the young one we raise at the beginning or the one that will be taught to hunt? (In the new episode) thanks!
- Tue Feb 13, 2018 12:18 am
- Forum: Developer's Blog
- Topic: FAQs about WolfQuest: Anniversary Edition Replies: 111
- Views: 138518
Re: FAQs about WolfQuest 3: Anniversary Edition
I've also noticed that some animals such as hares/coyotes/elk/pups/wolves are going to have new models and better animations!
Are also other NPCs (bears etc.) going to be renewed too?
(Sorry, if it already has been told. I haven't spotted it)
Are also other NPCs (bears etc.) going to be renewed too?
(Sorry, if it already has been told. I haven't spotted it)
- Thu Jan 25, 2018 4:26 pm
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56497
Re: New Tricks for the Pack: Improving MP functionality
Ive been thinking about having two families instead of one in raising pups mode, where the players could group in one of the two packs they choose and probably compete who raises/keeps all the pups alive/gets to the redenzvous side first? But I admit that would be complicated
- Tue Jan 23, 2018 12:01 pm
- Forum: Developer's Blog
- Topic: Flock Around the Clock Replies: 63
- Views: 39131
Re: Flock Around the Clock
"If there are going to be bands of coyotes rather than just one coyote on its own, maybe you could make an AI for coyote packs so that when you try to attack one of them, the whole coyote pack turns on you in an attempt to defend their packmate? I've heard of such behaviour that happens in the wild ...
- Mon Jan 22, 2018 8:18 am
- Forum: Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 27049
Re: Moveable Feasts
This will bring more fun to roleplay. I agree! Next time if anyone has a problem with bears in WQ3 give them the chunks!
- Sun Jan 21, 2018 3:12 pm
- Forum: Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 27049
Re: Moveable Feasts
The white hare during the winter will be the most beautiful one to carry :3
- Sun Jan 21, 2018 10:26 am
- Forum: Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 27049
Re: Moveable Feasts
This will bring so many benefits! We will be able to bring the food also to the dying players and help each other! It will be so much fun! It sounds exciting that other predators may steal these from us but will we be also able to dig a hole and hide the chunks? Most animals have a good smell and ca...