Search found 13 matches

by Zikura22
Sun May 20, 2018 7:53 am
Forum: Developer's Blog
Topic: Picnic in the Grass
Replies: 25
Views: 12283

Re: Picnic in the Grass

This must be a new soundtrack for Slough Creek! Sounds awesome. Tbh I have watched this video for over 10 times to listen to it :D I am not sure if I´d be able to kill it tho. It would be kind of sad. But I like when you guys add the real stuff in the game as it is so I don´t complain. It is sad, bu...
by Zikura22
Wed Apr 18, 2018 8:48 am
Forum: Developer's Blog
Topic: Cliff Notes
Replies: 27
Views: 16014

Re: Cliff Notes

I am so excited! Good job! I have started playing in 2009. I wasn´t a part of the community for years, because I was small and couldn´t speak English well (it´s not my native). I still keep playing it and I just love the fact that Slovakia makes models for my favorite game!!!! Why? ITS MY COUNTRY! (...
by Zikura22
Thu Feb 22, 2018 12:57 pm
Forum: Developer's Blog
Topic: Cleverer Coyotes
Replies: 55
Views: 29197

Re: Cleverer Coyotes

ITS AMAZING! AMAZING AMAZING AMAZING! ^-^ I've also seen the scent and spores in the video. They were not green though. Why? Is it just temporary? Will coyotes be able to eat the whole carcass if they spawn in bigger numbers? Will they also harrass cougars and bears? Uhh.. i can't imagine what a cha...
by Zikura22
Sat Feb 17, 2018 5:23 am
Forum: Developer's Blog
Topic: Vote for a New Animal!
Replies: 74
Views: 41911

Re: Vote for a New Animal!

I selected Bighorn Sheep, though I was kinda close to choosing porcupine. I just think it would be nice to have a wider variety of prey, and new hunting experiences. The porcupine does sound like fun too, but I'm not exactly sure how you would be able to interact with it as a wolf. I guess your wol...
by Zikura22
Sat Feb 17, 2018 5:10 am
Forum: Developer's Blog
Topic: FAQs about WolfQuest: Anniversary Edition
Replies: 111
Views: 138518

Re: FAQs about WolfQuest 3: Anniversary Edition

Will also the carcasses we can't eat (cougars, foxes etc.) remain permanent with the plume of their scent color? That would be awesome! It bothers me cause me and my friend killed a cougar and when we wanted to show others it despawned and also we can enjoy our trophy more. If that was added in WQ3 ...
by Zikura22
Sat Feb 17, 2018 4:53 am
Forum: Developer's Blog
Topic: By Pupular Demand
Replies: 57
Views: 27565

Re: By Pupular Demand

1. They'd be mire irritated or whine when hungry 2. The bold/ energetic puppies would bother and provoke the adult wolves like -hey! Notice me!- or would be harder to carry cause of jerking -hey! Let me down!- 3. After some predator experience and being trained they'd recognize some predators themse...
by Zikura22
Fri Feb 16, 2018 2:21 am
Forum: Developer's Blog
Topic: Vote for a New Animal!
Replies: 74
Views: 41911

Re: Vote for a New Animal!

Yeah I'd love to see all the animals in the game :D but for now I'd definitely vote bighorn cause there are not many animals in the mountains yet.

Question: The pup in the video is the young one we raise at the beginning or the one that will be taught to hunt? (In the new episode) thanks! :)
by Zikura22
Tue Feb 13, 2018 12:18 am
Forum: Developer's Blog
Topic: FAQs about WolfQuest: Anniversary Edition
Replies: 111
Views: 138518

Re: FAQs about WolfQuest 3: Anniversary Edition

I've also noticed that some animals such as hares/coyotes/elk/pups/wolves are going to have new models and better animations!

Are also other NPCs (bears etc.) going to be renewed too?

(Sorry, if it already has been told. I haven't spotted it)

:D
by Zikura22
Thu Jan 25, 2018 4:26 pm
Forum: Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 56497

Re: New Tricks for the Pack: Improving MP functionality

Ive been thinking about having two families instead of one in raising pups mode, where the players could group in one of the two packs they choose and probably compete who raises/keeps all the pups alive/gets to the redenzvous side first? But I admit that would be complicated
by Zikura22
Tue Jan 23, 2018 12:01 pm
Forum: Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 39131

Re: Flock Around the Clock

"If there are going to be bands of coyotes rather than just one coyote on its own, maybe you could make an AI for coyote packs so that when you try to attack one of them, the whole coyote pack turns on you in an attempt to defend their packmate? I've heard of such behaviour that happens in the wild ...
by Zikura22
Mon Jan 22, 2018 8:18 am
Forum: Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 27049

Re: Moveable Feasts

This will bring more fun to roleplay. I agree! Next time if anyone has a problem with bears in WQ3 give them the chunks! :D
by Zikura22
Sun Jan 21, 2018 3:12 pm
Forum: Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 27049

Re: Moveable Feasts

The white hare during the winter will be the most beautiful one to carry :3
by Zikura22
Sun Jan 21, 2018 10:26 am
Forum: Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 27049

Re: Moveable Feasts

This will bring so many benefits! We will be able to bring the food also to the dying players and help each other! It will be so much fun! It sounds exciting that other predators may steal these from us but will we be also able to dig a hole and hide the chunks? Most animals have a good smell and ca...