Search found 48 matches

by Shiverdam
Fri Nov 17, 2017 4:18 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39898

Re: Mission Simpossible

Destroy the coyote den? Defend your mate against other potential mates. You could have a mates trial period where if you don't get certain things completed such as bringing down an elk with them, then they're more likely to stop pursuing in interest of you. I like this idea. Perhaps before you can ...
by Shiverdam
Fri Nov 10, 2017 1:39 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 37213

Re: The Fate of the Mate

Adjusting difficulty level would be a good idea. I could see unavoidable, permanent death being a real deterrent for newcomers.
So no death could be beginner level, Death with revival can be intermediate, and permanent death could be advanced.
by Shiverdam
Fri Oct 13, 2017 5:33 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: More Questions Answered
Replies: 87
Views: 38352

Re: More Questions Answered

I don't know is this was answered previously, but I had a question about predators.
Will the bears and coyotes be getting new models and AI as well? I can't imagine the cougar will be, since it's quite new.
by Shiverdam
Fri Aug 11, 2017 1:11 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Hunting Moves
Replies: 44
Views: 17953

Re: New Hunting Moves

Sunset-Light wrote:Bug #737... makes sense. :lol:

This sounds cool, and the elk model looks great!
I believe this is a Mule deer.

From the shadow it looks like you modified the running animation; nice!!
by Shiverdam
Fri Jul 28, 2017 4:24 pm
Forum: Developer's Blog Archive
Topic: Teen Pup for Tower Fall
Replies: 125
Views: 54451

Re: Teen Pup for Tower Fall

I'm sorry, but I simply cannot agree with everyone else, to do so would be wrong. That middle stage/young adult wolf looks so bad it desperatly NEEDS work . I know I'm no moderator and have no expeireince with creating models, but I know from a spectators view it ISN'T a good representation of a yo...
by Shiverdam
Fri Jul 07, 2017 1:11 pm
Forum: Developer's Blog Archive
Topic: Teen Pup for Tower Fall
Replies: 125
Views: 54451

Re: Teen Pup for Tower Fall

I know it's supposed to look awkward but something seems really off about it. It looks... Stunted almost. Not all there. You get my drift. The forehead also looks like it slopes wayyyy too much in the profile image, compared to the real pup.
by Shiverdam
Fri Jun 30, 2017 11:53 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: What We Did This Week
Replies: 31
Views: 10824

Re: What We Did This Week

The movement of the deer is absolutely gorgeous. I feel like they might make the Elk look a bit stilted! That being said, are there plans to improve/replace the elk models?
by Shiverdam
Sun Jun 25, 2017 5:43 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16102

Re: Game Design Challenges: Why don’t you just add…??

I've pondered a little and decided to offer my input on the day/night cycle. What if it was just the same system we have now, but automated? That being that the screen goes brown/black, with the popup "Day/Dusk/Night/Dawn is coming!" But it's set on a timer rather than being manually selected. I th...
by Shiverdam
Sun Jun 25, 2017 11:24 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16102

Re: Game Design Challenges: Why don’t you just add…??

I've pondered a little and decided to offer my input on the day/night cycle. What if it was just the same system we have now, but automated? That being that the screen goes brown/black, with the popup "Day/Dusk/Night/Dawn is coming!" But it's set on a timer rather than being manually selected. Addit...
by Shiverdam
Sat Jun 24, 2017 9:54 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16102

Re: Game Design Challenges: Why don’t you just add…??

The howl animation looks so much better! Better than the previous "yelling into the sky" look, lol
by Shiverdam
Sat Jun 03, 2017 6:40 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 878
Views: 112002

Re: Ideas for New Episodes V2

I'm not entirely positive about where to post this, so I apologize if it's in the wrong spot and I ask that it be moved to the correct place. :lol: I'd like to see the current multiplayer pup mission glitch fixed: when crossing the river, a pup will occasionally "die," but still be 'alive' despite ...
by Shiverdam
Sat Jun 03, 2017 6:37 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: By Popular Demand...Hydration!
Replies: 37
Views: 13646

Re: By Popular Demand...Hydration!

This is awesome! I love that you can see the bend in the wolf's wrist joints, which wasn't present before.
by Shiverdam
Fri May 26, 2017 7:12 pm
Forum: Developer's Blog Archive
Topic: Wolf 3.0
Replies: 106
Views: 54271

Re: Wolf 3.0

This is so awesome! The new wolf looks so cute and I can't wait to see more of it! I asked about a new wolf model some time ago and I'm glad to see it being done! :D EDIT: oh gosh I just noticed that his little tongue is moving, too. This is so exciting! Please do show more of this new model wheneve...
by Shiverdam
Mon Apr 03, 2017 5:10 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 878
Views: 112002

Re: Ideas for New Episodes V2

This isn't really new-episode exclusive, but I always found the wolf jump to be really odd. It's more like it's heaving itself into the air, and the transition from run/walk to jump isn't smooth. A wolf jumps much like a horse does, like so: https://photos.smugmug.com/Galleries/Mammals/Coyotes-and-W...
by Shiverdam
Fri Feb 17, 2017 11:01 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 878
Views: 112002

Re: Ideas for New Episodes V2

Some of my off-forum WQ friends suggested this, since we play multiplayer almost exclusively; Seeing as penalties for dying in MP are now a thing, why not implement dodging? Bull elk, moose, bears and cougars are ridiculously powerful and if you don't time a bite right, they can get you. Even after ...

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