Search found 12 matches

by wolf8484
Thu Mar 07, 2019 3:49 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hard Rock Ballet
Replies: 16
Views: 1195

Re: Hard Rock Ballet

I love the sliding animation, especially the dust detail. And that sunset view on the cliff was gorgeous, bravo on those! When it’s fixed I’m sure I’ll be a little scared of falling off of them and hurting my poor wolf lol. Very excited to explore that area on the map when WQ3 comes out :) :wolf:
by wolf8484
Fri Jan 11, 2019 1:48 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: You're Getting Veeery Sleeeepy...
Replies: 29
Views: 2650

Re: You're Getting Veeery Sleeeepy...

Even though this isn't the most action-packed update, I am very excited to see this update! The time passing as you sleep is done beautifully, and I love the new positions and the animations look so smooth to me! This honestly makes the game so much better and I can imagine myself planning to sleep...
by wolf8484
Thu Aug 16, 2018 4:01 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Story So Far
Replies: 32
Views: 5381

Re: The Story So Far

Yes, anyone who purchased the game on Steam or itch.io (via WolfQuest.org) can get it -- it'll just be a second game that you can download.
Okay, thank you Dave. Just making sure :D
by wolf8484
Thu Aug 16, 2018 1:05 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Story So Far
Replies: 32
Views: 5381

Re: The Story So Far

Take your time, Team!! I’m so excited for this game and I’m very grateful we can play Amethyst Mountain later this year at least! Thank you so much for all your hard work and dedication. I’m amazed by all the changes I am seeing being made to this game. It’s so different from when I saw the trailer ...
by wolf8484
Mon Aug 13, 2018 2:12 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Design Challenge! The First 15 Minutes
Replies: 52
Views: 21042

Re: Design Challenge! The First 15 Minutes

To be honest I like how you start the game now. I don't have any great ideas but I think just having windows to read is fine. Maybe kind of like a step by step process, as in, when you kill your first elk a pop-up will appear telling you how many more you need to kill and that you could check in a ...
by wolf8484
Mon Aug 13, 2018 1:00 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: You Had Me at Playbow
Replies: 54
Views: 8402

Re: You Had Me at Playbow

Single player looks so much better compared to now! This makes me so excited to play the game again by myself and it looks so much more fun to look for and convince a wolf to be my mate. I’d love the stories one could make this way. WolfQuest 3 is taking my breath away with every update video. I can...
by wolf8484
Sun Aug 12, 2018 7:16 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35617

Re: New Tricks for the Pack: Improving MP functionality

I think having the function to lock your server would be really useful. Locking the server would make it no longer visible on the menu and players wouldn't be able to join until it's open again. Personally, I think it would resolve a couple of annoying issues that arise in multiplayer games. I'm no...
by wolf8484
Sun Aug 12, 2018 7:06 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 36264

Re: The Fate of the Mate

As many have said before on this post, I think mate death settings should be separate from the overall game difficulty. I would like to experience mate deaths because it's more realistic and better for the story mode in my opinion. But I wouldn't want the whole game to be difficult just because I wo...
by wolf8484
Sun Aug 12, 2018 6:39 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35617

Re: New Tricks for the Pack: Improving MP functionality

There could also be something on the friend list where you can follow your friend into a game, if you’re in a rush or don’t know where they are since the messages don’t have sounds yet... just to make things more convenient! Just wanted to say I think this could potentially get annoying if you don'...
by wolf8484
Sun Aug 12, 2018 6:33 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: At World's End
Replies: 26
Views: 8692

Re: At World's End

I really like the Batman idea, but I understand where other players are coming from and I agree that it would be annoying if it didn't let me turn the way I wanted to go. A question I have is if there will be a minimap you can toggle on or off in the game. (I haven't heard about one but I think it'l...
by wolf8484
Sun Aug 12, 2018 3:53 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Shave and a Haircut
Replies: 38
Views: 6152

Re: Shave and a Haircut

I love the snow effect and was wondering if you could shake the snow off your wolf, or if your wolf rolls on the ground with snow it gets covered in it. That would be really cool to see in the future! I'm amazed by the hard work everyone's putting in the game and I can't wait to play it. Thanks for ...
by wolf8484
Wed Jun 20, 2018 11:15 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35617

Re: New Tricks for the Pack: Improving MP functionality

I know this is really late, but the other day I was playing on multiplayer and thought it would be really useful to have something where you can pin a location on the map just for convenience. Also, the messaging system within the game (where you go to friend list and check your messages), should ha...

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