Search found 1202 matches

by loboLoco
Thu Nov 26, 2020 10:52 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Happy Thanksgiving 2020
Replies: 1
Views: 122

Happy Thanksgiving 2020

https://youtu.be/Rimscq8XGFo Today is Thanksgiving for those of us in the U.S., so we thought we’d give the pups a bison feast, at one of my favorite spots in the real Slough Creek. We’re thankful for all of our WolfQuest players who have helped keep the game alive for all these years, and for our ...
by loboLoco
Thu Nov 12, 2020 5:19 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Slough Creek...Bit by Bit
Replies: 2
Views: 367

Slough Creek...Bit by Bit

https://youtu.be/omAKlXFI3TA We are cranking away on Slough Creek, making good progress every day. So for this week’s devblog, I thought it might be interesting to look at the build notes from a private beta build earlier this week, which had a variety of improvements and refinements to gameplay, a...
by loboLoco
Thu Nov 05, 2020 5:09 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Parenting Tools
Replies: 3
Views: 313

Parenting Tools

https://youtu.be/OkjM3x0elmw Parenting is hard -- and it's even harder when you can't communicate with your family members. As we've been beta testing the upcoming Slough Creek episode, we've realized that we need to add more ways for the player to communicate a few essential things to their mate a...
by loboLoco
Thu Oct 29, 2020 5:14 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Slow Creek
Replies: 4
Views: 349

Slow Creek

https://youtu.be/DoUraegkW74 It may seem slow, but we are actually making great progress on Slough Creek. We still have plenty to do but the main quests and functionality are working well. Tommi and George have spent countless hours playing, calibrating, and tweaking to get Slough Creek ready for t...
by loboLoco
Fri Oct 23, 2020 5:32 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 15
Views: 1569

Re: WolfQuest: AE Release Notes

1.0.5d - released 23 October 2020 IMPROVEMENTS: * Halloween decorations in Lost River (and a few in Amethyst Mountain). * A few more controller improvements. * In multiplayer, for client players, turning animals will turn to look in the direction of the turn (was previously only for hosts). * Reduce...
by loboLoco
Thu Oct 22, 2020 4:41 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Happy Howloween!
Replies: 2
Views: 273

Happy Howloween!

https://youtu.be/j1pMebGJTGs Happy Howloween from the WolfQuest team!  The next patch will include some classic Halloween fun in Lost River… and some new spooky sights as well. Watch for the patch this weekend. Boo! _______________ WolfQuest: Anniversary Edition is available now for PC/Mac on Steam...
by loboLoco
Thu Oct 15, 2020 4:36 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Grizzly Grab & Go
Replies: 2
Views: 285

Grizzly Grab & Go

https://youtu.be/RF9MGKDDlgI Lately we’ve been refining and improving the predator attacks on your pups, which will be an ever-present danger in the upcoming Slough Creek episode of WolfQuest: Anniversary Edition. Today’s devblog looks at the grizzly bear attacks, with a new twist: because grizzlie...
by loboLoco
Sun Oct 11, 2020 11:29 am
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 15
Views: 1569

Re: WolfQuest: AE Release Notes

1.0.5c - released 11 October 2020 IMPROVEMENTS: * In multiplayer, you can now mute another player in Pack Info, so their text chat is hidden until you unmute them. * In multiplayer, lockon arrow now appears over other player-wolves, so you can lock on and autorun to follow them. * In multiplayer, wh...
by loboLoco
Thu Oct 08, 2020 4:35 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hide and Snack
Replies: 4
Views: 479

Re: Hide and Snack

GoldenBeauty wrote:
Fri Oct 02, 2020 9:00 am
will young calves always be hiding in the grass or will you occasionally see them with their mother and/or the herd?
Not until late June (when you're on the Journey mission), and they're a bit older.
by loboLoco
Thu Oct 08, 2020 4:31 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Make a Hole
Replies: 3
Views: 385

Make a Hole

https://youtu.be/GuRQ0bI2gYg In past devblogs, we've shown two common types of wolf dens: the classic "hole in the ground" and the very scenic "under a rock." Today let's look at the third type: "under a tree." These can take many forms, wherever wolves (or the animals who preceded them) found a na...
by loboLoco
Thu Oct 01, 2020 3:35 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Big Picture
Replies: 14
Views: 982

Re: The Big Picture

Sorry, the control system is pretty tightly woven into the game, so we can't really offer an alternate scheme. Some gameplay also would be much more difficult. It's all designed as a single system.
by loboLoco
Thu Oct 01, 2020 1:37 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hide and Snack
Replies: 4
Views: 479

Hide and Snack

https://youtu.be/5BGEo8TJ5EM Wolf pups aren't the only baby animals that arrive along with spring in Slough Creek, and we've been working on some special gameplay for the upcoming Slough Creek episode involving the ungulate babies (elk and moose calves, mule deer fawns). Today we're looking at elk ...
by loboLoco
Thu Oct 01, 2020 10:29 am
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 15
Views: 1569

Re: WolfQuest: AE Release Notes

1.0.5b - released 1 October 2020 IMPROVEMENTS: * When loading a saved multiplayer game, the host can now change their wolf along with the game's difficulty, region, number of players, and access settings. They can also keep or remove the "wolves in limbo" (other players who were in the game when it ...
by loboLoco
Fri Sep 25, 2020 11:47 am
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 15
Views: 1569

Re: WolfQuest: AE Release Notes

1.0.5a - released 25 September 2020 NOTE: On some Mac computers, the pack territory overlay does not appear on the World Map. We have been unable to reproduce this so have added additional debug code to this patch. If you have this problem, please submit a bug report (F11 or via ESC - Options menu.)...
by loboLoco
Thu Sep 24, 2020 3:33 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Nice Ice
Replies: 5
Views: 426

Nice Ice

https://youtu.be/BxgRUBgl-Zk After the excitement of releasing of multiplayer last week, it’s nice to get back to one of my favorite things: working on the terrain. While Mikko and Andrei work on bugfixes for multiplayer and Tommi is now deep in testing and tweaking the Slough Creek quests, I’ve sp...

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