Search found 16 matches

by Komoria
Mon Oct 26, 2015 1:09 pm
Forum: WolfQuest Screenshots & Videos
Topic: New version: Pictures and more
Replies: 940
Views: 62943

Re: New version: Pictures and more

I really do hope the trailer is released tonight as well! Even if it isn't that's totally fine, but either way I'm very excited! The past few days have just flown by, and each new picture, blooper and announcement just make it all the more exciting!
by Komoria
Sun May 31, 2015 2:15 pm
Forum: WolfQuest Screenshots & Videos
Topic: New version: Pictures and more
Replies: 940
Views: 62943

Re: New version: Pictures and more

I agree with the bouncing animation point Dave made. It seems unnecessary because it is such a minor thing.
by Komoria
Sun May 31, 2015 11:43 am
Forum: WolfQuest News and Announcements Archive
Topic: New version: How hard should raising pups be?
Replies: 132
Views: 10922

Re: New version: How hard should raising pups be?

I also agree that a smaller regurgitation bar would be helpful. I found that when you had to feed your pups, though, that you have to select specific pup and regurgitate for it, which got very glitchy at times since the pups moved so much. I think it might be better if you could simply regurgitate ...
by Komoria
Fri Mar 13, 2015 8:42 am
Forum: WolfQuest Screenshots & Videos
Topic: New version: Pictures and more
Replies: 940
Views: 62943

Re: New version: Pictures

That collar looks amazing! I'm so excited :) Thanks for the update :D
by Komoria
Mon Mar 09, 2015 10:31 am
Forum: WolfQuest News and Announcements Archive
Topic: New Version: Pricing
Replies: 114
Views: 12190

Re: New Version: Pricing

Maybe just have ads come in when the game is loading? Like, while waiting for Single player to start up, show an ad and by the time it is done the game should be loaded.
by Komoria
Sat Feb 07, 2015 9:45 am
Forum: WolfQuest News and Announcements Archive
Topic: New Version: Pricing
Replies: 114
Views: 12190

Re: New Version: Pricing

duskypack wrote:What is the estimated price for all the episodes? Six dollars perhaps? I might be willing to spend seven dollars on the whole kaboodle (with a dollar for customization).

Lets hope you get enough money for bigger plans :3
I agree here!
by Komoria
Fri Feb 06, 2015 7:24 pm
Forum: WolfQuest News and Announcements Archive
Topic: New Version: Pricing
Replies: 114
Views: 12190

Re: New Version: Pricing

This is exciting! The prices sound fine :) Is it working on Android?
by Komoria
Sun Feb 01, 2015 6:29 pm
Forum: WolfQuest News and Announcements Archive
Topic: New version: Journey mission
Replies: 56
Views: 7913

Re: New version: Journey mission

I agree, I think the difficulty should definitely increase as the amount of pups decrease. Perhaps Pack affinity could play more of a role? So if you have to put the pup down there is a higher chance that it will run away?
by Komoria
Sun Jan 25, 2015 6:22 pm
Forum: WolfQuest News and Announcements
Topic: Username Change Request Thread
Replies: 780
Views: 107127

Re: Username Change Request Thread

Wow, this is a fantastic idea! So many people I know have usernames from like 2007 including my old account xD But how many times can someone change their name? And is there a set time between changes? At the moment, you are limited to one change. Username changes are currently limited to being a o...
by Komoria
Sun Jan 25, 2015 5:55 pm
Forum: WolfQuest News and Announcements
Topic: Username Change Request Thread
Replies: 780
Views: 107127

Re: Username Change Request Thread

Wow, this is a fantastic idea! So many people I know have usernames from like 2007 including my old account xD But how many times can someone change their name? And is there a set time between changes?
by Komoria
Sun Jan 25, 2015 1:11 pm
Forum: WolfQuest News and Announcements Archive
Topic: New version: game ending
Replies: 77
Views: 9407

Re: New version: game ending

I think the counter is a great idea. I think maybe a cut scene of your wolf entering the rendezvous site and then howling would work. Like, once all the pack is in the zone, the screen could fade out to black for a moment and return to a close up of your wolf and the pack walking in, then all howlin...
by Komoria
Wed Jan 21, 2015 8:04 pm
Forum: WolfQuest News and Announcements Archive
Topic: New version: multiplayer and chatting
Replies: 265
Views: 20417

Re: New version: multiplayer and chatting

In regards to what you said Dusk, I think it'd be cool if you could choose in Co op mode to be a pup and parent with mate AI or both be parents with pup AI. :)
by Komoria
Sat Jan 17, 2015 1:23 pm
Forum: WolfQuest News and Announcements Archive
Topic: New version: multiplayer and chatting
Replies: 265
Views: 20417

Re: New version: multiplayer and chatting

This is a good thing to mention, no multiplayer game is safe unless it's like the endless forest where you can only communicate via animal body language... Exactly! Though I wouldn't mind having no chat if we had more diverse body language, or even if someone made a guide to follow in regards to th...
by Komoria
Sat Jan 17, 2015 1:12 pm
Forum: WolfQuest News and Announcements Archive
Topic: New version: multiplayer and chatting
Replies: 265
Views: 20417

Re: New version: multiplayer and chatting

Well, in regards to chat for multi-player, it may be less clumsy if you have a keyboard attachment for your tablet, so the keyboard doesn't pop up and take up a lot of the screen. This could also enable a potential keyboard mode like in the original wolfquest, though it is not necessary :3 For voic...
by Komoria
Mon Nov 03, 2014 7:13 pm
Forum: WolfQuest News and Announcements Archive
Topic: WQ: Tablet Version: What bugs need fixing?
Replies: 104
Views: 12907

Re: WQ: Tablet Version: What bugs need fixing?

I am so excited for this! But, I think a glitch, if it hasn't been mentioned, is when you kill an elk, another carcass usually pops up solely a few feet away, which makes the whole hunt seem kind of useless. If this could be fixed that would add a lot more realism! Also, even though this is more of...

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