Search found 5 matches

by Kryigeroff
Thu Oct 04, 2018 2:57 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Bite Club: Refining the wolf fight
Replies: 22
Views: 3724

Re: Bite Club: Refining the wolf fight

I noticed the two stranger wolves, (though I think it might have been the mate and stranger), circling each other, and I was curious if you could see two strangers fighting each other! It would be a very interesting mechanic, though I'm no coder. It would also be fun to be able to fight a stranger ...
by Kryigeroff
Thu Aug 09, 2018 5:28 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: You Had Me at Playbow
Replies: 54
Views: 8537

Re: You Had Me at Playbow

SolitaryHowl wrote:What about simulating head tracking for the AI, or is that a completely different beast altogether?
Look, for example, at time 1:10. The mate candidate on the left is looking at you. And at 1:24 the candidate is gazing in the distance, turning its head (randomly) as it sees something interesting.
by Kryigeroff
Thu May 31, 2018 2:43 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Herding Calves
Replies: 29
Views: 7943

Re: Herding Calves

Thanks all for the compliments!
by Kryigeroff
Sun Mar 18, 2018 4:24 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 20575

Re: Moveable Feasts

By the way... this is totally off-topic and perhaps I'm being too nosy but is your Unity developer Tommi a Finn? If he is, greetings from Helsinki! Sus siunatkoo! Olenhan minä! Joskin asun nyt Berliinissä, joten terveisiä täältäkin! I knew there was some Finns playing this game because one of the m...
by Kryigeroff
Thu Feb 22, 2018 6:34 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Cleverer Coyotes
Replies: 55
Views: 21351

Re: Cleverer Coyotes

Just out of curiosity, is the AI using fuzzy logic to decide on their actions? Yes, in fact it does use fuzzy logic, more precisely Utility AI. In other words, they evaluate different options, give them desirability scores and pick. (There's still some decisions that boil down to "if-then-else" but...

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