The new scent system looks so interesting, I love it.
It seems the elk have learned to use roller skates as a more efficient escape method.
Search found 18 matches
- Fri Apr 05, 2019 2:03 am
- Forum: Developer's Blog
- Topic: Passing the Smell Test Replies: 10
- Views: 4170
- Thu Nov 29, 2018 6:54 pm
- Forum: Developer's Blog
- Topic: Into the Woods Replies: 9
- Views: 3673
Re: Into the Woods
I love how the leaves in the trees are actually moving in the wind. It makes a ton of difference to the static, non-moving trees in the old game. I like how this is turning out and I can't wait to play! When it's ready, of course.
- Thu Nov 22, 2018 6:11 pm
- Forum: Developer's Blog
- Topic: Peaceable Kingdom (for a Day) Replies: 16
- Views: 5727
Re: Peaceable Kingdom (for a Day)
Thank you for giving all of us WQ players a unique and wonderful experience for years
And is that a bear cub I can see? It's so cute.
And is that a bear cub I can see? It's so cute.
- Thu Sep 27, 2018 3:34 pm
- Forum: Developer's Blog
- Topic: Stand Out From the Pack! Replies: 53
- Views: 17544
Re: Stand Out From the Pack!
I think I saw somewhere that when WQ 3 comes out we could transfer our 2.7 wolves to it. If that's true, and our wolves have the old coats, will they be automatically changed to the new updated coats? Or will they stay as they are? Edit: If there really is gonna be a "classic" set then hopefully the...
- Mon Sep 24, 2018 12:29 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13528
Re: Playing Dead
Because people keep bringing up the 25% figure... it was just a suggestion. Instead of talking about how much you dislike it (and blowing off the whole idea because of it) it would be better to suggest an alternative you think would be more acceptable. I am gonna lower my original suggestion of 25%...
- Sun Sep 23, 2018 2:30 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13528
Re: Playing Dead
Because people keep bringing up the 25% figure... it was just a suggestion. Instead of talking about how much you dislike it (and blowing off the whole idea because of it) it would be better to suggest an alternative you think would be more acceptable. I am gonna lower my original suggestion of 25%...
- Thu Sep 20, 2018 7:29 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13528
Re: Playing Dead
If it isn't totally unfeasible, what if there was an increasing scale of penalties depending on how many times your wolf has died that playthrough? I was thinking of something like that too, for the XP option. It takes long enough as it is to get at least 200,000 XP to unlock the "pack elder" rank....
- Fri Sep 07, 2018 9:57 am
- Forum: Developer's Blog
- Topic: Our Douglas-firs are Tree-mendous Replies: 29
- Views: 8407
Re: Our Douglas-firs are Tree-mendous
Unbeleafable , fir a second there I thought the models you were showing us were the real thing! Updating everything in the game may not be the shortest root to take, but in the log run this game is guaran-treed to be an absolute tree-umph, and elm sure it's gonna be poplar. I'll be rooting for yew ...
- Thu Aug 30, 2018 2:49 pm
- Forum: Developer's Blog
- Topic: I'm the Boss...or Not Replies: 25
- Views: 8762
Re: I'm the Boss...or Not
I'll have to watch my back when playing... this is gonna make exploration so much more interesting! Thanks for all your hard work!
- Fri Jul 20, 2018 4:21 am
- Forum: Developer's Blog
- Topic: A Little Elk Music Replies: 32
- Views: 10105
Re: A Little Elk Music
I love it, but is this soundtrack going to replace the one we have already? Or is it going to be like Lost River where Tower Fall gets it's own unique soundtrack? Because I really don't want to see the old elk music go. Here's why: This sounds a lot happier that the elk music in Amethyst Mountain. W...
- Fri Jun 15, 2018 6:12 am
- Forum: Developer's Blog
- Topic: For Better or For Worse Replies: 33
- Views: 16764
Re: For Better or For Worse
Oh this is great! This will make finding a mate much more fun! I'd probably like a bold mate because I love killing animals in WolfQuest. And mates in 2.7, apart from helping you hunt elk, don't really kill anything so I have to do it alone. That being said, I've had terrible mates before that liter...
- Fri Jun 01, 2018 8:39 am
- Forum: Developer's Blog
- Topic: Herding Calves Replies: 29
- Views: 12028
Re: Herding Calves
I know this is a small detail but I love how the wolf's head actually turns to face the elk while you're chasing it! All those small details that create better realism.
- Sat May 05, 2018 8:19 am
- Forum: Developer's Blog
- Topic: What's Your Favorite Howl? Replies: 52
- Views: 23469
Re: What's Your Favorite Howl?
I choose different howls based on the look/personality I like to give my wolves. I'm open to a wider variety of howls but I'd love to keep all of these ones too.
- Thu Apr 05, 2018 12:49 pm
- Forum: Developer's Blog
- Topic: WolfQuest Goes to Yellowstone: Slough Creek Replies: 29
- Views: 13397
Re: WolfQuest Goes to Yellowstone: Slough Creek
Slough Creek is even prettier in real life! I have one question about the new map: If there are going to be more dens, will there be more than one rendezvous site to travel to depending on which den we pick? Or are we going to travel a longer distance to the only one there if we pick a further den?
- Thu Mar 22, 2018 2:11 pm
- Forum: Developer's Blog
- Topic: Hungry (Sometimes) Like The Wolf Replies: 46
- Views: 24837
Re: Hungry (Sometimes) Like The Wolf
I like this idea! Will there be more stuff to do though while we wait to hunt again? I can't imagine myself lying down or just walking around for a full in-game day, because when I'm not looking after pups, I like to hunt for fun. Unless we can use the sleep option to digest and get the energy back?...