Search found 9 matches: local*

Searched query: +local*

by loboLoco
Thu Mar 24, 2022 1:44 pm
Forum: Developer's Blog
Topic: Questions? Some Answers!
Replies: 12
Views: 8685

Questions? Some Answers!

... Creek or Amethyst or vice versa? No, for several reasons. One is that Lost River is some distance away from Yellowstone (though as a fictional locale, we don't know exactly where or how far). While wolves have been known to travel very long distances, generally those are solo wolves who are ...
by loboLoco
Thu Jul 22, 2021 1:14 pm
Forum: News and Announcements
Topic: WolfQuest: AE Release Notes
Replies: 40
Views: 13297

Re: WolfQuest: AE Release Notes

... wolves, and family snapshots). These user files will be uploaded to the game server automatically when you first run the game. Subsequently, local and server versions of all files will be compared when starting the game, and if conflicts are found the player can choose from options to merge, ...
by loboLoco
Thu Jul 15, 2021 3:40 pm
Forum: Developer's Blog
Topic: Better Late Than Never
Replies: 3
Views: 4055

Better Late Than Never

... to your computer. This is a helpful backup in general, and useful if you switch to a new computer, and should also help in the rare cases when local game saves get deleted or corrupted. (We don't know how that happens, but most likely due to some interference from some players' antivirus software ...
by loboLoco
Fri Jan 11, 2019 9:37 am
Forum: Developer's Blog
Topic: You're Getting Veeery Sleeeepy...
Replies: 29
Views: 6944

Re: You're Getting Veeery Sleeeepy...

We are planning to do localization in several languages.
by loboLoco
Sat Mar 31, 2018 8:45 am
Forum: Developer's Blog
Topic: Feeling Territorial
Replies: 41
Views: 20489

Re: Feeling Territorial

Question though: does this also mean sounds like howls and growls will become more localised? Currently you can hear both from across the map, but it would be nice if you can only hear growls, whines and the like when you're face-to-face, and howls from a greater ...
by loboLoco
Fri Nov 03, 2017 3:07 pm
Forum: Developer's Blog
Topic: Power Tools
Replies: 11
Views: 8925

Power Tools

... Dynamic time-of-day and lighting effects * Garageband: Tim Buzza’s tool of choice for recording music * Imperial Fur: Fur shader * i2: Language localization (yes, we plan to add other languages at some point) * MAD Compile Time Optimizer: Faster runtime code compiling during development * MicroSplat: ...
by loboLoco
Thu Nov 03, 2016 7:48 am
Forum: News and Announcements
Topic: Help us with a bug with MP mission progression in Slough Cre
Replies: 0
Views: 6120

Help us with a bug with MP mission progression in Slough Cre

... (Here's how to find the log file on Windows: Right-click on "WolfQuest" in your games listing and choose "Properties." Then click "Local Files," then "Browse local files." Inside the WolfQuest_Data folder is the 'output_log' file. Attach it to your email.) On Mac: Find the Console ...
by loboLoco
Sun Dec 13, 2015 6:12 pm
Forum: WolfQuest FAQ
Topic: How to report a bug in WolfQuest 2.7
Replies: 0
Views: 52253

How to report a bug in WolfQuest 2.7

... game on Steam, here's how to find the log file on Windows: Right-click on "WolfQuest" in your games listing and choose "Properties." Then click "Local Files," then "Browse local files." Inside the WolfQuest_Data folder is the 'output_log' file. Attach it to your email. On Macs, search for the ...
by loboLoco
Wed Apr 23, 2008 6:59 pm
Forum: News and Announcements Archive
Topic: Amethyst Mountain Deluxe released!
Replies: 180
Views: 17121

Amethyst Mountain Deluxe released!

... and forth between single and multiplayer games should be more reliable. Player death in Multiplayer should not cause crashes or create clones. Local player only triggers mission icon, chime, and dialog when entering elk hunting zone. Scent trails properly removed on exit by local player only. ...