Search found 405 matches

by roguemoon
Sun Dec 10, 2017 1:33 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Take Me to the River?
Replies: 36
Views: 13092

Re: Take Me to the River?

I don't particularly think a hunger bar may be a good decision as of yet, but I do think the stamina bar can behave differently than it has been in 2.7 and versions before it. Perhaps changing the HUD to a more minimalist circle system? Appearance can be flashy, but the bars that need priority (hea...
by roguemoon
Tue Dec 05, 2017 10:20 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30337

Re: Flock Around the Clock

Are there plans to improve the behaviour of hares in the game? I would like to see them spawn more often, i feel like wolves would encounter them more frequently. It would be really cool to see groups of hares too. A lot of people have suggested making them a bit more difficult to catch, and I agre...
by roguemoon
Sat Dec 02, 2017 12:09 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30337

Re: Flock Around the Clock

Ooh! Thank you for letting us know Dave!
by roguemoon
Sat Dec 02, 2017 11:21 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30337

Re: Flock Around the Clock

I think grizzly bear cubs are almost a necessity. Grizzlies are wolves main competitors in Yellowstone, and both species will kill each other's cubs should they encounter them. There's a few videos I've seen of wolves attempting to kill grizzly bear cubs out from under their mothers. As competition...
by roguemoon
Fri Dec 01, 2017 8:17 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30337

Re: Flock Around the Clock

I think grizzly bear cubs are almost a necessity. Grizzlies are wolves main competitors in Yellowstone, and both species will kill each other's cubs should they encounter them. There's a few videos I've seen of wolves attempting to kill grizzly bear cubs out from under their mothers. As competition...
by roguemoon
Fri Dec 01, 2017 4:19 pm
Forum: General Wolf Discussion
Topic: All About Wolfdogs: Info & Guide
Replies: 148
Views: 53003

Re: All About Wolfdogs: Info & Guide

I'm not an expert on this, but I think that you shouldn't keep animals that belong to a more natural setting into a backyard. They might look dangerous, but I think guard dogs are perfectly capable of handling the task of defending you... I remember an experience I won't easily forget: I walked by ...
by roguemoon
Fri Dec 01, 2017 3:26 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30337

Re: Flock Around the Clock

Expanding upon the Eagle's appearance in-game would be a great addition too! I agree with adding a greater variety of birds to the game. Like, ambient birds that reside in the grass or near water that could serve as fun creatures to chase into flight. (Similar to the way birds appear in the game Ni...
by roguemoon
Fri Dec 01, 2017 2:17 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30337

Re: Flock Around the Clock

This is so cool to see! Thank you for sharing Dave. Each developers post makes me more excited for the updates. I think beavers would be a really cool thing to add, especially in Lost River. After all, players already hear them and there are several signs of beaver in the area. It would be cool to ...
by roguemoon
Thu Nov 30, 2017 9:20 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39834

Re: Mission Simpossible

While researching wolf habituation, I thought of a neat side mission. Similar to the cattle ranch mission, players would find a portal which takes them to a small camping area. No humans would be around, but clever wolves who are brave enough may find some tasty snacks to scavenge and fill their be...
by roguemoon
Thu Nov 30, 2017 9:12 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 873
Views: 110837

Re: Ideas for New Episodes V2

Ravens in the game help us find carcasses and herds, why not take it further? Players could encounter ravens or perhaps they would fly past us and circle to get our attention, and following them would lead to a carcass or herd. It would be a really cool thing to see and reflect the real-life symbio...
by roguemoon
Tue Nov 28, 2017 9:21 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39834

Re: Mission Simpossible

I often see in different let's plays where they will have daily events like "today the rivers are flooding, so we have to go through a different crossing"- perhaps randomly generate daily events whenever you load a save, and there could be a pop up window that says something like "The scent of rain...
by roguemoon
Fri Nov 24, 2017 8:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Happy Thanksgiving from WolfQuest!
Replies: 18
Views: 13087

Re: Happy Thanksgiving from WolfQuest!

Blown away by the facial expression on the new wolf models, they look amazing! And wow, event he carcasses look more realistic! I'm very excited.
by roguemoon
Fri Nov 24, 2017 11:35 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39834

Re: Mission Simpossible

I love Frodo1 ideas of having a more dynamic territory. It would be more interesting and a bit more fun that way to do the territory marking mission and general marking upkeep. I'm also really fond of having to bond with your mate.
by roguemoon
Wed Nov 22, 2017 8:28 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 37146

Re: The Fate of the Mate

Personally, I don't want my mate to die! I like having them as a partner and companion for in game and appreciate the help in the chase of an elk. Also, I'm very choosy with my mates so I wouldn't want them to die and I have to look super hard for a specific coat color. Hehe! Me too! I have to find...
by roguemoon
Sun Nov 19, 2017 8:44 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39834

Re: Mission Simpossible

I have to say I'm not sure how much I like the idea of having one big tutorial. Personally, I don't like when games have a big tutorial in the beginning. I think if a tutorial is going to be included, it should be broken up into sections and triggered when you encounter new actions. For example, th...

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