Search found 408 matches

by Windstrider
Thu Jan 18, 2018 4:08 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 894
Views: 113939

Re: Ideas for New Episodes V2

I have an idea/suggestion. If there are going to be bands of coyotes rather than just one coyote on its own, maybe you could make an AI for coyote packs so that when you try to attack one of them, the whole coyote pack turns on you in an attempt to defend their packmate? I've heard of such behaviou...
by Windstrider
Sun Jan 07, 2018 1:03 pm
Forum: General WolfQuest Discussion
Topic: All the WQ Players Summed Up
Replies: 92
Views: 25443

Re: All the WQ Players Summed Up

One time, during one of the first RP games I had ever joined....I encountered a 'wolf' who not only was incapable of dying or getting wounded in any sort of way, but also somehow managed to BACKFLIP off of a TREE, land on my wolf's back, and tear it to shreds with its claws. This was during a "real...
by Windstrider
Fri Jan 05, 2018 12:30 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Busy as Beavers
Replies: 25
Views: 9444

Re: Busy as Beavers

This is so cool! We just watched a documentary about beavers in my environmental science class the other day, and they're really interesting little critters. It's pretty neat to see them being added to the game.
by Windstrider
Sat Dec 30, 2017 7:06 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 894
Views: 113939

Re: Ideas for New Episodes V2

I got an idea from this article: https://www.cuteness.com/blog/content/do-dogs-smell-scents-better-in-the-cold Could there be a mechanic in the game where season and climate affect your wolf's ability to smell scents? Rain affects scent trails, but maybe a weather window/tab thing could be added (no...
by Windstrider
Fri Dec 29, 2017 3:28 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: When When When?
Replies: 61
Views: 35449

Re: When When When?

The new model and animations look amazing! It will be worth the wait!
by Windstrider
Sat Dec 23, 2017 4:19 pm
Forum: General WolfQuest Discussion
Topic: Your wolf's name and its origin?
Replies: 1062
Views: 62996

Re: Your wolf's name and its origin?

My fursona right now is a wolf named Kato, which is Roman and means wise/good judgment. I know the Roman name is technically spelled Cato but I liked this spelling a bit better. I'm picky with names but I like the spelling, meaning, and sound of this one.
by Windstrider
Fri Dec 22, 2017 12:32 am
Forum: WolfQuest News, Announcements, and Contests
Topic: Wildest Dreams: The Story of WolfQuest
Replies: 25
Views: 16319

Re: Wildest Dreams: The Story of WolfQuest

I would not have expected the pony forum thing lmao. Anyway, the video was really interesting! And that graph at 11:45 tho And it's crazy to compare the Shockwave models to even the old ones from 2.5 and older, and the difference is especially crazy when you look at those and then look at the ones f...
by Windstrider
Sun Dec 17, 2017 12:48 am
Forum: WolfQuest News, Announcements, and Contests
Topic: WQ 10th Anniversity: Your Memories
Replies: 13
Views: 7319

Re: WQ 10th Anniversity: Your Memories

It's been a source of entertainment, education, community, and friendships for me since (I think) 4th or 5th grade-ish. I was about 12 years old when I first found it and it's been a major part of my life ever since. I love seeing how the game has grown and changed, and the community has become my m...
by Windstrider
Thu Dec 14, 2017 5:09 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Let It Snow!
Replies: 34
Views: 18364

Re: Let It Snow!

Looks amazing! I'm loving the new snow and new wolves!
by Windstrider
Mon Dec 04, 2017 8:24 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 894
Views: 113939

Re: Ideas for New Episodes V2

-Dragging the carcasses (takes a lot of energy, but that way you can have a carcass close to your den) -Carrying smaller carcasses -Fishing (wolves enjoy fishing more than hunting, and even though its not a common part of their diet, it still should be a little snack) * :D PLEASE CONSIDER THESE :D ...
by Windstrider
Sun Dec 03, 2017 11:57 am
Forum: WolfQuest News, Announcements, and Contests
Topic: WQ 10th Anniversity: Call for Video Memories
Replies: 16
Views: 7913

Re: WQ 10th Anniversity: Call for Video Memories

Written stuff sounds nice (I wouldn't be in a video or audio either; my voice is awk lmao)! I wasn't around during the original period but during the 2.5 time, I remember posting something about 'would wq work on a kindle tablet' or something like that (I need to dig a bit and find that post) and no...
by Windstrider
Wed Nov 15, 2017 10:48 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 894
Views: 113939

Re: Ideas for New Episodes V2

Definitely seconded, that would make things pretty interesting. Also, completely random and unrelated but this just popped into my head. How about, if another animal walks or swims through water, their scent trail becomes a bit less visible for a while on the other side of the water feature? And onl...
by Windstrider
Tue Oct 31, 2017 8:50 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Take Me to the River?
Replies: 36
Views: 13203

Re: Take Me to the River?

Separate health and hunger bars are a must; hunger should not be the sole determinant of one's health. The health bar should instead utilize some algorithm to reflect a combination of variables, e.g., hunger, thirst, injury, and/or disease. I kinda like that better than separate bars, sounds intere...
by Windstrider
Sun Oct 29, 2017 9:36 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Take Me to the River?
Replies: 36
Views: 13203

Re: Take Me to the River?

Dang, everything looks amazing! And that water looks like something you can practically reach out and touch (or drink and swim in)! And I agree that adding thirst as a bar would be kinda too much, especially if water is far away from wherever you happen to be on the map. If the thirst bar is added e...
by Windstrider
Sun Oct 29, 2017 9:20 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 894
Views: 113939

Re: Ideas for New Episodes V2

^
^
Yes to those, especially the option to turn off the 'den nearby' notification and the ability to use some of the emotes while you're walking/running.

^
And that sounds cool!

Go to advanced search