Search found 60 matches
- Thu Feb 28, 2019 7:30 pm
- Forum: Developer's Blog
- Topic: The Long and Winding Lamar Replies: 21
- Views: 7286
Re: The Long and Winding Lamar
This game is going to be so beautiful. I can already imagine so many roleplayers having fun with the bigger map. I can already see my water-loving character(s) having fun in the river. I have a couple questions. First off, will our wolf's fur get wet or is that not your major concern right now? Will...
- Thu Feb 21, 2019 5:25 pm
- Forum: Developer's Blog
- Topic: Zeno's WolfQuest Replies: 12
- Views: 4509
Re: Zeno's WolfQuest
Ah the inevitable bugs and glitches. How they make game development so slow. Oh well, the only thing we can do, devs and players alike, is be patient and wait and, in the case of the developers, fix them. Though we can all enjoy the tutorial glitch. It's how some players feel when they are playing a...
- Thu Feb 14, 2019 3:19 pm
- Forum: Developer's Blog
- Topic: I've Been Working on the River Replies: 17
- Views: 5746
Re: I've Been Working on the River
I'm speechless. It's beautiful. That's really all I can say about this. It's realistic, it's beautiful... No words can describe this, and I imagine it will be better in person! I'm probably gonna spend hours exploring rather than actually doing things I need to be doing. Oh Slough Creek is going to ...
- Wed Jan 30, 2019 6:34 am
- Forum: General WolfQuest Discussion
- Topic: Your wolf's name and its origin? Replies: 1060
- Views: 118255
Re: Your wolf's name and its origin?
I have a lot of wolves, most for multiplayer. I'll list my main and favorites so this doesn't get long.
Snake
Alastar
Quick
Irony
Echo
Forest
Soul
Caruga
And last but not least, Luska.
Snake
Alastar
Quick
Irony
Echo
Forest
Soul
Caruga
And last but not least, Luska.
- Fri Jan 25, 2019 7:12 am
- Forum: Developer's Blog
- Topic: I Do...Do You? Replies: 24
- Views: 8769
Re: I Do...Do You?
First of all, I hope you enjoyed your trip to the Grand Canyon. I've never been there, but I can imagine it's cool. With that out of the way, my review. I liked everything about the courting. No complaints there. It was pretty cool to see how hunting will work, especially with it snowing. Man I'm go...
- Thu Jan 10, 2019 7:49 pm
- Forum: Developer's Blog
- Topic: You're Getting Veeery Sleeeepy... Replies: 29
- Views: 6844
Re: You're Getting Veeery Sleeeepy...
This got quite interesting when he started talking about the sleep bar. Being me, I thought it was thirst, but sleep makes a lot more sense. I love that we don't instantly lay our heads down when we lay on our stomachs, that used to bug me when I'm roleplaying and my wolf is asleep when he's as aler...
- Thu Dec 27, 2018 4:07 pm
- Forum: Developer's Blog
- Topic: Why Why Why? Replies: 17
- Views: 5505
Re: Why Why Why?
Thanks for the update, Dave! Very nice of Zach to take a break and migrate our wolves to the new game, even if it had to be done sooner or later. I think that early 2019 will be Early Access' release date, based on what I've read just now. But as I said, it's done when it's done.
- Thu Dec 20, 2018 4:54 pm
- Forum: Developer's Blog
- Topic: Running Through the Woods on a Snowy Evening Replies: 15
- Views: 4940
Re: Running Through the Woods on a Snowy Evening
This is amazing! Beautiful and gorgeous and- AHHH I love it! I love everything about this! Oh I'm picturing it now, my character trotting through the woods with snow falling and clinging to his back, it's amazing! I have few words except amazing! You did great on this, WolfQuest Developers!
- Thu Dec 13, 2018 5:24 pm
- Forum: Developer's Blog
- Topic: Stranger Danger Replies: 22
- Views: 9451
Re: Stranger Danger
This was a very interesting video. It certainly surprised me to hear that one wolf get mad and start fighting you. It was NOT happy about you hahahah. I have a question, if anybody'd like to answer me. In terms of relationship, will we need to be careful about if a wolf is closely related to our cha...
- Thu Dec 06, 2018 3:48 pm
- Forum: Developer's Blog
- Topic: Beary Bad News Replies: 18
- Views: 6049
Re: Beary Bad News
Everything is very nice looking. I love the bears, the wolf, and the terrain and trees. Looks very realistic. I'm not surprised Amethyst Mountain is being pushed to 2019, and I'll tell you why. A single, simple game takes a long time to design, code, and everything above. You have gone from a game l...
- Fri Nov 30, 2018 12:30 pm
- Forum: Developer's Blog
- Topic: Into the Woods Replies: 9
- Views: 3673
Re: Into the Woods
The forest is beautiful, Dave! Now it's REALLY making me think of my grandma's cabin up in the mountains. I have a question, and if this is not the right place for it, please direct me to the correct place to ask this. I know people on mobile will have to wait, but will we still be able to play with...
- Thu Nov 22, 2018 10:16 am
- Forum: Developer's Blog
- Topic: Peaceable Kingdom (for a Day) Replies: 16
- Views: 5723
Re: Peaceable Kingdom (for a Day)
Happy Thanksgiving WolfQuest team! Honestly, not much to say. I am going to say I am thankful for the future update, as we get prey locking. I like this short clip to show us all the future animals, very creative way to show everyone the new models. I would like to say that if you don't manage to ge...
- Thu Nov 15, 2018 5:58 pm
- Forum: Developer's Blog
- Topic: Stot If You Got It Replies: 20
- Views: 5390
Re: Stot If You Got It
I haven't seen the video yet, but I can imagine this will be cool. I'll make an edit when I see, but I have no doubt I will be intrigued and amazed. I was hoping for a mule deer video! Edit: Oh yeah. I didn't think I would be disappointed, and I wasn't. I may not want to hunt the mule deer, simply c...
- Thu Nov 08, 2018 4:25 pm
- Forum: Developer's Blog
- Topic: Spawning Food and Foe Replies: 16
- Views: 5880
Re: Spawning Food and Foe
Wow, everything looks great! Can't wait to play! This is a video I was not expecting, this week or any week in the future, but interesting none the less. I probably missed something, but I thought that there would be a set number of each animal, say rabbits for example, in the world and they'd just...
- Thu Nov 08, 2018 3:51 pm
- Forum: Developer's Blog
- Topic: Spawning Food and Foe Replies: 16
- Views: 5880
Re: Spawning Food and Foe
This is a video I was not expecting, this week or any week in the future, but interesting none the less. I probably missed something, but I thought that there would be a set number of each animal, say rabbits for example, in the world and they'd just wander the map, rather than spawning like they do...