Search found 32 matches
- Tue Dec 05, 2017 9:19 am
- Forum: Developer's Blog
- Topic: Flock Around the Clock Replies: 63
- Views: 39131
Re: Flock Around the Clock
- I personally have removed my comment -
- Tue Nov 28, 2017 11:42 am
- Forum: Developer's Blog
- Topic: Mission Simpossible Replies: 96
- Views: 56152
Re: Mission Simpossible
Oh dang look at all the ideas! This is awesome!! I just thought of some more so before I forget I'm gonna share them. Seasonal/Holiday specials: As WQ has done before for Christmas and halloween, I absolutely LOVE all the festive decor and would LOVE to see more! Valentines day: It would be like an...
- Tue Nov 28, 2017 11:13 am
- Forum: Developer's Blog
- Topic: Happy Thanksgiving from WolfQuest! Replies: 18
- Views: 16124
Re: Happy Thanksgiving from WolfQuest!
See... this right here is why I love WQ! You guys really seem to take care of your community. You guys are just amazing people! The wolf models and the elk body look stunning! I especially love they they wolves don't feel as static as the current. Don't get me wrong, I love all of wq's aspects but t...
- Wed Nov 22, 2017 12:41 pm
- Forum: Developer's Blog
- Topic: The Fate of the Mate Replies: 89
- Views: 47805
Re: The Fate of the Mate
Personally, I don't want my mate to die! I like having them as a partner and companion for in game and appreciate the help in the chase of an elk. Also, I'm very choosy with my mates so I wouldn't want them to die and I have to look super hard for a specific coat color. I think we should be able to...
- Sat Nov 18, 2017 9:12 pm
- Forum: Developer's Blog
- Topic: Mission Simpossible Replies: 96
- Views: 56152
Re: Mission Simpossible
I like the idea of collectibles! Perhaps the inventory or field guide book can act as a representation of the player wolf's memory. Players could interact with the environment via scent, and as stated, information about the investigated flora and fauna could lead to educational blurbs about them. T...
- Sun Oct 29, 2017 11:17 am
- Forum: Developer's Blog
- Topic: Hooves of Hurt Replies: 58
- Views: 32250
Re: Hooves of Hurt
Something about the dodge mechanism reminded me about this.. We have an attack animation and a jump animation in the current game... But what about gravity? I mean when we jump onto the rocks on the butte, and then when we jump down... There is literally no falling. It's just like the wolf's paws sl...
- Mon Oct 23, 2017 8:35 pm
- Forum: Developer's Blog
- Topic: Hooves of Hurt Replies: 58
- Views: 32250
Re: Hooves of Hurt
This game is becoming more and more incredible! It's grown so much since the beginning. And just wow! It's amazing to see all the people still in love with it. I think this chance thing about getting hit with a super deadly kick is kinds cool. But as stated by some previous people, I like it being b...
- Fri Sep 01, 2017 8:27 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216576
Re: Ideas for New Episodes V2
I have a quick suggestion - being able to view creature's health percentage judging by their sense of smell. It would be great for those no-Hud challenges and would add usefulness and realism to the scent view. I agree with this. I think it would be fun to smell out an injured elk or a sick elk. I ...
- Fri Aug 18, 2017 10:59 pm
- Forum: Developer's Blog
- Topic: Dog Days of Summer Replies: 15
- Views: 11546
Re: Dog Days of Summer
Sooooo many trees... I cannot be-leaf there are that many!~ :leaf: Can not... I love you right now. I concur, that is a lot of trees! Over 100,000 wow (I'm def gonna count those) :tree: . You don't think that's gonna interrupt game play do you? Do some lag? Or is it not gonna be as bad as I think. ...
- Fri Apr 21, 2017 6:50 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216576
Re: Ideas for New Episodes V2
Some things I'd love to see added to the WQ game Wolf Actions/Model: Being able to bark (b key) - maybe three various barks and it's just random when you press the key Sound set - When selecting howl types, it's also set with a growl and whine type Ears and tail flick while idle - While we get to s...
- Tue Dec 27, 2016 10:35 am
- Forum: General WolfQuest Discussion
- Topic: opinions on realistic/unrealistic rp Replies: 56
- Views: 13025
Re: opinions on realistic/unrealistic rp
I was wondering what was thought about Fantasy roleplay around the wq world. And apprently this is the topic for it. I am very much aware of our general realistic approach to the game due to it's educational settings and very hard worked realistic atmosphere. I've almost always felt that fantasy rp...
- Sat Dec 17, 2016 11:21 pm
- Forum: News and Announcements Archive
- Topic: Coming soon: WQ 2.7.3 Replies: 58
- Views: 24327
Re: Coming soon: WQ 2.7.3
This is so exciting! Great job WQ team!
I have a question though, the moose mesh, is it's hips wider than what they seem in the screenshot or is that how it is? Either way it looks epic.
I have a question though, the moose mesh, is it's hips wider than what they seem in the screenshot or is that how it is? Either way it looks epic.
- Sat Dec 17, 2016 11:19 pm
- Forum: General WolfQuest Discussion
- Topic: An important rule not clear enough. Replies: 21
- Views: 5216
Re: An important rule not clear enough.
Okay okay.. So let me get this clear in my head. We CAN have a mate/partner on our own. We CAN have a mate/partner with someone else. So it's like... TonyXDaisy Played by the same person and Ocean/Stone played by two people. However the actual action of mating/breeding is NOT allowed. I understand t...
- Sat Nov 26, 2016 4:46 pm
- Forum: General WolfQuest Discussion
- Topic: All the WQ Players Summed Up Replies: 92
- Views: 35235
Re: All the WQ Players Summed Up
This may sound like stereotyping, but this is my list of all the annoying players you may encounter on WolfQuest. I decided to sum them all up in a nutshell. Enjoy! :D The Mate Beggars: This person joins your game only to follow you around begging for you to be their mate. This clingy behavior is o...
- Tue Jul 05, 2016 10:40 am
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216576
Re: Ideas for New Episodes V2
So this is just more for user stuff, it's really quick and simple. I think that in the pack stats, you should be able to click your pack member's names, and see their username, so you can friend them easier, or maybe when your in a private game, you can select friends, and send invites, not just not...