Search found 32 matches

by resanfray
Tue Dec 05, 2017 9:19 am
Forum: Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 39131

Re: Flock Around the Clock

- I personally have removed my comment -
by resanfray
Tue Nov 28, 2017 11:42 am
Forum: Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 56152

Re: Mission Simpossible

Oh dang look at all the ideas! This is awesome!! I just thought of some more so before I forget I'm gonna share them. Seasonal/Holiday specials: As WQ has done before for Christmas and halloween, I absolutely LOVE all the festive decor and would LOVE to see more! Valentines day: It would be like an...
by resanfray
Tue Nov 28, 2017 11:13 am
Forum: Developer's Blog
Topic: Happy Thanksgiving from WolfQuest!
Replies: 18
Views: 16124

Re: Happy Thanksgiving from WolfQuest!

See... this right here is why I love WQ! You guys really seem to take care of your community. You guys are just amazing people! The wolf models and the elk body look stunning! I especially love they they wolves don't feel as static as the current. Don't get me wrong, I love all of wq's aspects but t...
by resanfray
Wed Nov 22, 2017 12:41 pm
Forum: Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 47805

Re: The Fate of the Mate

Personally, I don't want my mate to die! I like having them as a partner and companion for in game and appreciate the help in the chase of an elk. Also, I'm very choosy with my mates so I wouldn't want them to die and I have to look super hard for a specific coat color. I think we should be able to...
by resanfray
Sat Nov 18, 2017 9:12 pm
Forum: Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 56152

Re: Mission Simpossible

I like the idea of collectibles! Perhaps the inventory or field guide book can act as a representation of the player wolf's memory. Players could interact with the environment via scent, and as stated, information about the investigated flora and fauna could lead to educational blurbs about them. T...
by resanfray
Sun Oct 29, 2017 11:17 am
Forum: Developer's Blog
Topic: Hooves of Hurt
Replies: 58
Views: 32250

Re: Hooves of Hurt

Something about the dodge mechanism reminded me about this.. We have an attack animation and a jump animation in the current game... But what about gravity? I mean when we jump onto the rocks on the butte, and then when we jump down... There is literally no falling. It's just like the wolf's paws sl...
by resanfray
Mon Oct 23, 2017 8:35 pm
Forum: Developer's Blog
Topic: Hooves of Hurt
Replies: 58
Views: 32250

Re: Hooves of Hurt

This game is becoming more and more incredible! It's grown so much since the beginning. And just wow! It's amazing to see all the people still in love with it. I think this chance thing about getting hit with a super deadly kick is kinds cool. But as stated by some previous people, I like it being b...
by resanfray
Fri Sep 01, 2017 8:27 pm
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1048
Views: 216576

Re: Ideas for New Episodes V2

I have a quick suggestion - being able to view creature's health percentage judging by their sense of smell. It would be great for those no-Hud challenges and would add usefulness and realism to the scent view. I agree with this. I think it would be fun to smell out an injured elk or a sick elk. I ...
by resanfray
Fri Aug 18, 2017 10:59 pm
Forum: Developer's Blog
Topic: Dog Days of Summer
Replies: 15
Views: 11546

Re: Dog Days of Summer

Sooooo many trees... I cannot be-leaf there are that many!~ :leaf: Can not... I love you right now. I concur, that is a lot of trees! Over 100,000 wow (I'm def gonna count those) :tree: . You don't think that's gonna interrupt game play do you? Do some lag? Or is it not gonna be as bad as I think. ...
by resanfray
Fri Apr 21, 2017 6:50 pm
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1048
Views: 216576

Re: Ideas for New Episodes V2

Some things I'd love to see added to the WQ game Wolf Actions/Model: Being able to bark (b key) - maybe three various barks and it's just random when you press the key Sound set - When selecting howl types, it's also set with a growl and whine type Ears and tail flick while idle - While we get to s...
by resanfray
Tue Dec 27, 2016 10:35 am
Forum: General WolfQuest Discussion
Topic: opinions on realistic/unrealistic rp
Replies: 56
Views: 13025

Re: opinions on realistic/unrealistic rp

I was wondering what was thought about Fantasy roleplay around the wq world. And apprently this is the topic for it. I am very much aware of our general realistic approach to the game due to it's educational settings and very hard worked realistic atmosphere. I've almost always felt that fantasy rp...
by resanfray
Sat Dec 17, 2016 11:21 pm
Forum: News and Announcements Archive
Topic: Coming soon: WQ 2.7.3
Replies: 58
Views: 24327

Re: Coming soon: WQ 2.7.3

This is so exciting! Great job WQ team!

I have a question though, the moose mesh, is it's hips wider than what they seem in the screenshot or is that how it is? Either way it looks epic. :moose:
by resanfray
Sat Dec 17, 2016 11:19 pm
Forum: General WolfQuest Discussion
Topic: An important rule not clear enough.
Replies: 21
Views: 5216

Re: An important rule not clear enough.

Okay okay.. So let me get this clear in my head. We CAN have a mate/partner on our own. We CAN have a mate/partner with someone else. So it's like... TonyXDaisy Played by the same person and Ocean/Stone played by two people. However the actual action of mating/breeding is NOT allowed. I understand t...
by resanfray
Sat Nov 26, 2016 4:46 pm
Forum: General WolfQuest Discussion
Topic: All the WQ Players Summed Up
Replies: 92
Views: 35235

Re: All the WQ Players Summed Up

This may sound like stereotyping, but this is my list of all the annoying players you may encounter on WolfQuest. I decided to sum them all up in a nutshell. Enjoy! :D The Mate Beggars: This person joins your game only to follow you around begging for you to be their mate. This clingy behavior is o...
by resanfray
Tue Jul 05, 2016 10:40 am
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1048
Views: 216576

Re: Ideas for New Episodes V2

So this is just more for user stuff, it's really quick and simple. I think that in the pack stats, you should be able to click your pack member's names, and see their username, so you can friend them easier, or maybe when your in a private game, you can select friends, and send invites, not just not...