Search found 100 matches
- Wed Dec 13, 2017 3:21 pm
- Forum: Developer's Blog
- Topic: Take Me to the River? Replies: 36
- Views: 17759
Re: Take Me to the River?
I actually prefer for hunger to stack on another bar instead of being on its own, since 5 bars to watch, no matter how neatly it is organized, simply feels a bit too crowded (especially when Mate/Pup health is factored in as well). However, I think it'd make much more sense (and not complicate the g...
- Sun Dec 10, 2017 1:22 pm
- Forum: Developer's Blog
- Topic: Take Me to the River? Replies: 36
- Views: 17759
Re: Take Me to the River?
I don't particularly think a hunger bar may be a good decision as of yet, but I do think the stamina bar can behave differently than it has been in 2.7 and versions before it. Perhaps changing the HUD to a more minimalist circle system? Appearance can be flashy, but the bars that need priority (hea...
- Tue Dec 05, 2017 10:16 am
- Forum: Developer's Blog
- Topic: Flock Around the Clock Replies: 63
- Views: 39149
Re: Flock Around the Clock
Smaller Mammals - Such as mice, vole, shrew, and pocket gopher, primarily to hunt and eat. It'd be nice to have a prey item that both a) is not an ungulate and b) requires a different kind of tactic to catch than the usual pursuit. Hares are fairly lonely in WQ's current prey pool as a non-hoofed p...
- Sun Nov 26, 2017 6:35 pm
- Forum: Developer's Blog
- Topic: Happy Thanksgiving from WolfQuest! Replies: 18
- Views: 16132
Re: Happy Thanksgiving from WolfQuest!
Hoh. The faces of the wolves definitely look different. I'd love to see a close up comparison of them with the old model's face at some point to see what truly has changed and what's stayed the same.
- Fri Nov 17, 2017 3:46 pm
- Forum: Developer's Blog
- Topic: Mission Simpossible Replies: 96
- Views: 56198
Re: Mission Simpossible
Weather conditions, or spontaneous spawns of npc animals of various status, could perhaps serve as separate missions. There could also be certain locationary related missions, that you can only do at certain times of the day, in certain areas of the map. It could give the actual map we can pull up i...
- Sun Nov 12, 2017 1:17 pm
- Forum: Developer's Blog
- Topic: The Fate of the Mate Replies: 89
- Views: 47860
Re: The Fate of the Mate
I'd prefer if mates always die regardless of level, but having a certain amount of xp on your wolf could allow - in your pack or game settings, to enable or disable if the mate dies? The way mates are in game right now it's sort of like they aren't fully there, and I'd love to compare it with an ACT...
- Fri Nov 03, 2017 8:06 am
- Forum: Developer's Blog
- Topic: Take Me to the River? Replies: 36
- Views: 17759
Re: Take Me to the River?
Perhaps instead of a separate bar on the HUD to act for hunger, it can act as an activity or time-based status that influences the bars we already have. The more hungry you are, the less energy you have to use to get food, which can affect how quickly health depletes over time (via slow starvation t...
- Fri Oct 13, 2017 5:15 pm
- Forum: Developer's Blog
- Topic: Ride of the Wapiti Replies: 57
- Views: 36313
Re: Ride of the Wapiti
I think the issue with the run animation is that it looks more like a canter than it does a gallop. Videos I've seen of wolves hunting elk and hare they are more at a full blown run. The current gallop looks more like a faster travel speed, haha, though it does look pretty accurate. I've always been...
- Tue Sep 26, 2017 11:04 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216975
Re: Ideas for New Episodes V2
- Territory Range is a full circle instead of a half circle. It has always felt weird that I only had to mark only half the range around a den, and then see predator threat presences appear from the direction in the area that you can't mark at all. Having it as 4 regions of a full pie instead of 4 s...
- Sun Aug 20, 2017 9:35 am
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216975
Re: Ideas for New Episodes V2
Could hares be more exciting to chase? I saw a video of a rabbit chase and it looks more exciting than any other animal chase I have seen! My hare hunts in the game last 3-5 seconds.. (not to mention that the hare won't spawn until you are practically on top of it..) The hare's main defense strateg...
- Sat Aug 12, 2017 5:11 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216975
Re: Ideas for New Episodes V2
It's so hard to think of EXP values since in game it currently feels so...unbalanced. 800exp for mates to appear, 15k for the secret den and 25k for the white pup, currently? (I'm having trouble remembering exact numbers). It's making looking at pelts and stuff unlocked at over 15K almost cruel hah...
- Sat Aug 12, 2017 12:41 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216975
Re: Ideas for New Episodes V2
Having pelts or customization options (or anything that more directly affects the player) that are unlockable via EXP would be nice all around tbh.
- Sat Aug 12, 2017 12:58 am
- Forum: Developer's Blog
- Topic: Community and Competition Replies: 62
- Views: 38995
Re: Community and Competition
I can't really see how multi-player seems to be getting more attention than single player. All of the features being brought up - for the most part - are also being put into single-player. What I have noticed is that - unlike over the years - multi-player seems to be getting the attention it actual...
- Tue Aug 08, 2017 3:09 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216975
Re: Ideas for New Episodes V2
How about an "Instinct Mode" unlocked upon acheiving Pack Elder, where the HUD, Map and the little sign in scent view are disabled so you have to use your knowledge of the game and wolves to play? I don't have the free time to grind that much EXP, rip. Having it set to difficulties or maybe as an u...
- Mon Aug 07, 2017 9:01 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 216975
Re: Ideas for New Episodes V2
The scent thing could be interesting but maybe turning health bars on/off should either be a separate checkbox option or as part of the higher two difficulties. Also gotta agree with what you said about not having things like sickness or injury affect the player, because yeah, there's a fine line b...