Search found 85 matches

by Loach
Mon Aug 07, 2017 5:06 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 872
Views: 110627

Re: Ideas for New Episodes V2

I'd love if we could do away with "seeing" the health bars of all the elk as you approach. Determining how healthy one is - in my opinion - should be dominated by what you learn from the scents and how quick they are/how much stamina they have when they run. Because of this it'd be especially inter...
by Loach
Fri Aug 04, 2017 3:21 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Announcing WolfQuest 3: Anniversary Edition!
Replies: 97
Views: 86459

Re: Announcing WolfQuest 3: Anniversary Edition!

Is that sun rising over the distant mountains over that 20 second clip or do my eyes deceive? This is great news. I can't wait to get a taste of what everyone's been working so hard on these last months. Hopefully despite everything you guys want to implement, everything will be smooth so it can co...
by Loach
Wed Aug 02, 2017 1:54 pm
Forum: WolfQuest News and Announcements
Topic: Username Change Request Thread
Replies: 787
Views: 112038

Re: Username Change Request Thread

Fiske -> Quikke
by Loach
Tue Aug 01, 2017 7:24 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 872
Views: 110627

Re: Ideas for New Episodes V2

It'd be nice if pack stats were mapped to its own button instead of just in the pause screen, but it's also sorta irksome that a lot of the things in the pack stats don't really have much use or it's information that'd be more practical to be somewhere visible at all times in the GUI on screen. - T...
by Loach
Mon Jul 31, 2017 4:17 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 872
Views: 110627

Re: Ideas for New Episodes V2

More like an aesthetic feature than anything remotely useful: the wolf in the HUD should be a simplified version of your wolf's own pelt, and your mate and pups could also have similar icons (easier for identifying them in the interface since names are sort of annoying to look at). It wouldn't be li...
by Loach
Fri Jul 28, 2017 3:12 pm
Forum: Other Video Games
Topic: Shelter series
Replies: 67
Views: 20648

Re: Shelter series

I play Meadow a lot more than is probably warranted actually. I'm excited for the art contest in September for the update because I want to participate in it. I missed all the previous ones.
by Loach
Fri Jul 28, 2017 1:42 pm
Forum: Developer's Blog Archive
Topic: Wolf 3.0
Replies: 106
Views: 53708

Re: Wolf 3.0

I've made a game-intended wolf model that was pretty close to that video's rendition before to practice low poly stuff. It didn't have the fur, but it had the build. My tri-limit was about 3000 and it came out to about 2890. Really wish I still had it though. Why do computers have to die.
by Loach
Fri Jul 28, 2017 1:12 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 32013

Re: Mapmaking

Hope this is alright but I took a quick gyazo and selected/cut out so we could see the grid map for better size comparison
https://i.gyazo.com/2f3121e7353b39545ff ... d3bd0b.jpg
I am blown away.
Very big.
by Loach
Fri Jul 28, 2017 12:43 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 32013

Re: Mapmaking

loboLoco wrote:It's a Unity plug-in called World Composer.
Nice! I didn't know terrain plug-ins for the engine had this feature. That's super neat to know.
by Loach
Fri Jul 28, 2017 12:36 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 32013

Re: Mapmaking

Ooooo this is so cool! I don't recognize the map tool you're using, though. Is it something built into Google Maps or is it a Unity Asset of some sort?
by Loach
Fri Jul 28, 2017 10:58 am
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 872
Views: 110627

Re: Ideas for New Episodes V2

Just got back from Yellowstone and wolf watching, I'd like to suggest the eventual addition of pronghorn and young for predators. Bears will wake up in Yellowstone during the winter a few times so it's not unrealistic. I'm noticing though that only a few wolves can take down elk on their own. If th...
by Loach
Tue Jul 04, 2017 3:12 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 872
Views: 110627

Re: Ideas for New Episodes V2

A HUD interface that's more properly informative than the ones currently within the game, and remains the same but only 'adds' parts (health for mate/pups etc) to it as you progress (instead of completely changing each episode). The current HUD we have for Slough Creek is pretty, but in the practica...
by Loach
Mon Jun 26, 2017 8:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16054

Re: Game Design Challenges: Why don’t you just add…??

We certainly haven't given up on the day/night cycle yet; the point of this blog entry was that it's not as simple as it looks and may or may not work given the particular constraints of our game. It's definitely never simple, but where there's a will there's a way! Hopefully a method that works bo...
by Loach
Sun Jun 25, 2017 6:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16054

Re: Game Design Challenges: Why don’t you just add…??

Having a pop up every time the day and night shifts could potentially be worse than the system we have now, in my opinion. Reason being is that right now, changing the time of day is optional, so you can pick what you prefer and not have to encounter it. It sucks that it doesn't change on its own an...
by Loach
Sat Jun 24, 2017 10:49 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16054

Re: Game Design Challenges: Why don’t you just add…??

Can someone put a link for the video? I can't see them when they're embedded in the thread. I've always wondered how you guys would tackle the skybox and day/night cycle issue since Yellowstone is just vast, open space . Scripting the sun and moon to rise and set and having the lighting in the sky c...

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