Search found 81 matches

by Loach
Mon Jul 31, 2017 4:17 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 859
Views: 102835

Re: Ideas for New Episodes V2

More like an aesthetic feature than anything remotely useful: the wolf in the HUD should be a simplified version of your wolf's own pelt, and your mate and pups could also have similar icons (easier for identifying them in the interface since names are sort of annoying to look at). It wouldn't be li...
by Loach
Fri Jul 28, 2017 3:12 pm
Forum: Other Video Games
Topic: Shelter series
Replies: 67
Views: 18864

Re: Shelter series

I play Meadow a lot more than is probably warranted actually. I'm excited for the art contest in September for the update because I want to participate in it. I missed all the previous ones.
by Loach
Fri Jul 28, 2017 1:42 pm
Forum: Developer's Blog Archive
Topic: Wolf 3.0
Replies: 106
Views: 51218

Re: Wolf 3.0

I've made a game-intended wolf model that was pretty close to that video's rendition before to practice low poly stuff. It didn't have the fur, but it had the build. My tri-limit was about 3000 and it came out to about 2890. Really wish I still had it though. Why do computers have to die.
by Loach
Fri Jul 28, 2017 1:12 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 31555

Re: Mapmaking

Hope this is alright but I took a quick gyazo and selected/cut out so we could see the grid map for better size comparison
https://i.gyazo.com/2f3121e7353b39545ff ... d3bd0b.jpg
I am blown away.
Very big.
by Loach
Fri Jul 28, 2017 12:43 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 31555

Re: Mapmaking

loboLoco wrote:It's a Unity plug-in called World Composer.
Nice! I didn't know terrain plug-ins for the engine had this feature. That's super neat to know.
by Loach
Fri Jul 28, 2017 12:36 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 31555

Re: Mapmaking

Ooooo this is so cool! I don't recognize the map tool you're using, though. Is it something built into Google Maps or is it a Unity Asset of some sort?
by Loach
Fri Jul 28, 2017 10:58 am
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 859
Views: 102835

Re: Ideas for New Episodes V2

Just got back from Yellowstone and wolf watching, I'd like to suggest the eventual addition of pronghorn and young for predators. Bears will wake up in Yellowstone during the winter a few times so it's not unrealistic. I'm noticing though that only a few wolves can take down elk on their own. If th...
by Loach
Tue Jul 04, 2017 3:12 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 859
Views: 102835

Re: Ideas for New Episodes V2

A HUD interface that's more properly informative than the ones currently within the game, and remains the same but only 'adds' parts (health for mate/pups etc) to it as you progress (instead of completely changing each episode). The current HUD we have for Slough Creek is pretty, but in the practica...
by Loach
Mon Jun 26, 2017 8:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 15670

Re: Game Design Challenges: Why don’t you just add…??

We certainly haven't given up on the day/night cycle yet; the point of this blog entry was that it's not as simple as it looks and may or may not work given the particular constraints of our game. It's definitely never simple, but where there's a will there's a way! Hopefully a method that works bo...
by Loach
Sun Jun 25, 2017 6:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 15670

Re: Game Design Challenges: Why don’t you just add…??

Having a pop up every time the day and night shifts could potentially be worse than the system we have now, in my opinion. Reason being is that right now, changing the time of day is optional, so you can pick what you prefer and not have to encounter it. It sucks that it doesn't change on its own an...
by Loach
Sat Jun 24, 2017 10:49 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 15670

Re: Game Design Challenges: Why don’t you just add…??

Can someone put a link for the video? I can't see them when they're embedded in the thread. I've always wondered how you guys would tackle the skybox and day/night cycle issue since Yellowstone is just vast, open space . Scripting the sun and moon to rise and set and having the lighting in the sky c...
by Loach
Sat May 27, 2017 1:25 am
Forum: Developer's Blog Archive
Topic: Wolf 3.0
Replies: 106
Views: 51218

Re: Wolf 3.0

aaaaAAAAAAA MY INNER MODELER IS CRYING IN JOY. It looks so great ;W;
A part of me is dying to see the model topology LOL
by Loach
Thu May 25, 2017 4:43 pm
Forum: WolfQuest News and Announcements
Topic: Username Change Request Thread
Replies: 783
Views: 107648

Re: Username Change Request Thread

Fiske would be cool, if possible. If not that, jlc-b.
by Loach
Sun Jan 29, 2017 9:34 am
Forum: Other Video Games
Topic: What game do you want to play that you don't have?
Replies: 796
Views: 51963

Re: What game do you want to play that you don't have?

If they've stopped production for the Wii U then I hope to graces they'll bump Wind Waker HD and Twilight Princess HD up as digital downloads or something for the Switch.
by Loach
Fri Jan 27, 2017 5:05 pm
Forum: WolfQuest News and Announcements
Topic: WolfQuest 2.7.3 released, with moose!
Replies: 110
Views: 46923

Re: WolfQuest 2.7.3 released, with moose!

I haven't seen a single moose in Amethyst Mountain, but I've started finding them in Slough Creek. I managed to notice where bull moose tend to appear and tried to stock up a herd of elk as health stock to take one on my own, but I ran out of carcasses close enough so it disappeared when I had to go...

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