Origins is great, sans the jumbled present day story that is based off movie canon (no?). It's unlike other Assassin's Creed games, but I encourage people to restrain themselves from comparing it to the Witcher 3. Origins fixed a lot of the series' problems, introduced engaging characters and a colorful cast (which we haven't seen since Black Flag) with a compelling story, and really prioritized exploration. The DLC is solid. The gameplay itself can get repetitive, though the repetition isn't so much in how one approaches things (since there are many ways to diversify and alter your approach to objectives) but in how the game sets it up for you (-- a lot of fortresses). I do feel that the combat is still clunky, and could flow better and be more satisfying as a result of streamlining. Unity still has the best combat in the entire series. The graphics of Origins, of course, are also great (barring some lazy texturing on the animals).
What is NOT great is this upcoming game-- sheesh. The logo for it is terrible and so ugly. It's bad. So I think that says a lot in itself. Why not swords? They threw in a vector of a generic helmet that reminds me of the helmets the agile guards wore in ACB. I'm pretty sure I've seen that exact graphic somewhere else before in the series, too. Sooooooo bad. I never thought they could mess up a logo, but here we are. It looks cheap.
Because of how development works for the Assassin's Creed series, they no longer effectively integrate (a feedback, (b references, connections, and plot devices to capitalize on previous games' historical settings (when applicable) and characters (when applicable), and, most importantly, 3) the present day, because that's precisely what (can) best tie the games all together. Unfortunately, all they do is make loose, sloppy connections. They have wasted an opportunity to truly reboot the series and continue Bayek's story. I'm not opposed to a game in Odyssey's time setting, but I think they should have continued with Bayek-- which, again, because of their development schedule, they were unable to foresee, or decided not to plan for such continuation. I make this suggestion that they (should have) continue(d) with Bayek because I do not trust in their ability to deliver a coherent, overarching story anymore through the present day.
Also, wondering if this new title will have multiplayer. But I doubt it. I think we're still screwed on that front. The real question is-- when will they realize they can make a unique multiplayer format and blow everyone else out of the water if they just put some more effort into it? Assassins Creed Online-- all pvp, using old modes and new ones. Adapt it to create characters and maps from every game. They can use existing ones through AC4. Build a better story around the Animus-- although I suppose the animus is actually obsolete now, so maybe that's why they stopped multiplayer, since that was technically their way of creating a story around it (as Abstergo is testing their animus on you and other people). But hey, they haven't shied away from loose and/or illogical canon before.