First and foremost, this forum is not restricted to big company games and consoles. We permit members to post their own games and we welcome any and all indie games by other developers to help spread the word about them, so by all means, feel free to share anything you think might appeal to other members!
Before posting games here, we ask that you try to comply with the following guidelines when posting a new indie topic:
What you should consider posting:
- Games undergoing active development. (Alpha, beta and release stages are all equally welcome.) Demos are optional.
- External links leading to the project’s dedicated website, community forum, social media page(s), or any other valid and public means of showing and announcing any progress.
- Images or video footage to showcase your game and any ongoing progress. You are not obligated to keep your thread in this forum up-to-date as most members who are interested will likely contribute such information over time. This is only mandatory if your game does not have its own website.
- Whatever plans you might have in store for your game. This includes but is not limited to release dates or estimates.
- Games that are a concept, idea, or future plan. It is better to post a topic only when you have something to show for it.
- Inactive or discontinued games.
- Games that are just starting out. (E.g., prep work or developers getting their staff/team together.)
- Games using copyrighted material or intellectual property — this is a gray zone.
- Anything inappropriate. Be sure to read the Forum Guidelines for more information!
Anything specified as a “gray zone” means your topic will be permitted and does not warrant a lock from the get-go. We will update this over time as-needed.
- Copyrighted material or intellectual property: if your project receives a DMCA takedown request, your topic will be locked. It won’t be unlocked until the conflict has been resolved.
- Discord, Skype, and other IM services: There are no rules discouraging use of any instant messaging services. Please consider sharing content from your choice of client on-site if possible.
- Short-term games: Specifically, if you don’t plan on hosting and/or supporting it for long, it’s probably better not to post it at all.
- Inactive projects: It is fine for a project to cease activity for a while provided there are still signs of life. We consider a project inactive after 1-2 years of inactivity. In general, a topic won’t be locked even if the developer(s) drop out to allow for continued discussion for as long as the game in question remains available for people to download.
- Dead projects: We consider a project dead after around 3-5 years without any sign of the developer. As above, games which remain available to download are exempt from padlocks. If the download should disappear, the topic will be locked.
- You may contact a moderator or report ( button) the appropriate topic using the “lock/unlock” reason with a mirror link. The topic will then be updated and unlocked.
Why the rules?
It’s always nice to see creative developers and an eager community excited for a new and upcoming game. Because indie games are often funded out-of-pocket by developers themselves, through crowd funding such as Kickstarter or through methods of donation such as Patreon or through sales on third party services such as Itch.io and Steam, there is always a chance of the project stopping or falling inactive for a variety of different reasons — disinterest over time, problems for the development team, lack of funding, time constraints, etc. This can result in disappointment to an excited fan-base.
It's also good to see members pitching their ideas for a game that they might want to see. We’d like to remind everyone that it's better not to raise hopes and expectations by posting something that you aspire to create or have someone else create but may not actually be able to publish. Barring What Other “Quest” Games Would You Like To Have?, this forum is not the place to pitch ideas in the hope that others may take on and develop your concept.