Roleplay storylines
- Pelican
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Roleplay storylines
What are some storylines you've had in your roleplaying on WolfQuest? Whether its realistic or not. And sorry if this is a duplicate topic, if it is, mods please lock.
Re: Roleplay storylines
Hmm, most of the roleplay storylines I've been involved in have to do with lone wolves finding each other and forming a pack. I've been in a demon wolf RP as well.
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- Guest
Re: Roleplay storylines
- Bloodstar pretty much stole the cake with that first one about lone wolves meeting and forming a pack, but I have also done Pack Central role-plays that really didn't have an actual plot; they consisted of the pck members who could make it role-playing their characters chillin and hunting together
.
Any really unique ones out there?
- alethe
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Re: Roleplay storylines
As my art teacher says, there really isn't a truely "unique" idea. Its all based off of other books, ideas, stories, etc. Its impossible to come up with a truely unique idea.
As for plots, I prefer fantasy. Its easier to let your freedom roam.
As for plots, I prefer fantasy. Its easier to let your freedom roam.
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- Chumpkins_
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Re: Roleplay storylines
I also prefer fantasy.
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- BlackWarrior
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Re: Roleplay storylines
In previous years, I've found myself participating in some pretty fun and creative storylines such as pack rivalries between all MP players, natural disaster, sickness, and some more fantasy based roleplays. It's not all about the main base idea (such as the ones I have listed) and rather, it's the creative writing of the players involved! I love when users throw in original ideas that I haven't seen before, on top of everything else.
There have definitely been the instances where storylines fall into the usual loner - pack theme (as mentioned above), but it's a good change when you get some other creative ideas worked out into a storyline.
There have definitely been the instances where storylines fall into the usual loner - pack theme (as mentioned above), but it's a good change when you get some other creative ideas worked out into a storyline.
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- Guest
Re: Roleplay storylines
river6 wrote:As my art teacher says, there really isn't a truely "unique" idea. Its all based off of other books, ideas, stories, etc. Its impossible to come up with a truely unique idea.
- Good point River6! I've heard of that theroy from some video called Everything is a Remix.
If all else fails in roleplay, I just hunt!
- Good point River6! I've heard of that theroy from some video called Everything is a Remix.
- Pelican
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Re: Roleplay storylines
river6 wrote:As my art teacher says, there really isn't a truely "unique" idea. Its all based off of other books, ideas, stories, etc. Its impossible to come up with a truely unique idea.
As for plots, I prefer fantasy. Its easier to let your freedom roam.
I think there are truly unique ideas. Because not everything is based off of books, stories and such, like the design of my character Diamond, it just randomly popped up in my head for no reason at night. And even if some things are based on stories and stuff, theres still uniqueness if its loosely based.
- alethe
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Re: Roleplay storylines
Not.. really.Pelican wrote:river6 wrote:As my art teacher says, there really isn't a truely "unique" idea. Its all based off of other books, ideas, stories, etc. Its impossible to come up with a truely unique idea.
As for plots, I prefer fantasy. Its easier to let your freedom roam.
I think there are truly unique ideas. Because not everything is based off of books, stories and such, like the design of my character Diamond, it just randomly popped up in my head for no reason at night. And even if some things are based on stories and stuff, theres still uniqueness if its loosely based.
Like it or not, everything you make is inspired by something else, loosely or not. I've come up with entire story ideas only to find that they were exactly like a book I read a year ago. I didn't realize it until I picked up the book again. Still uniqueness, yes, but to say that you came up with an idea all by yourself is a bit too much. Everything is based off of something you've seen, listened to, or read. Everything an author or artist has done is based off of something else, even if it is loosely based. A "truely unique" idea would imply that you came up with it without ever interacting with your surroundings at all, which isn't possible. Your mind can't just poof something out of the blue; it needs inspiration to do so.
It could be an incredibly unique story idea, such as the Lord of the Rings series. Basically, it invented modern fantasy. But most of the creatures in there aren't from the author's imagination (except, I believe, Hobbits); they are based off of tales from before the book. Those tales are based off of what people saw in order to come up with explination for natural phenomenon.
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ARE YOU A JEDI ?
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┏_ _ _ _ _ _ _ _ _ _ _ _ ⋯⋯⋯_ _ _ _ _ _ _ _ _ _ _ _ ┓
ARE YOU A JEDI ?
┗_ _ _ _ _ _ _ _ _ _ _ _ ⋯⋯⋯_ _ _ _ _ _ _ _ _ _ _ _ ┛
┉┉┅┅╍╍━━━━━━━━━━╍╍┅┅┉┉
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- Pelican
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Re: Roleplay storylines
river6 wrote:Not.. really.Pelican wrote:river6 wrote:As my art teacher says, there really isn't a truely "unique" idea. Its all based off of other books, ideas, stories, etc. Its impossible to come up with a truely unique idea.
As for plots, I prefer fantasy. Its easier to let your freedom roam.
I think there are truly unique ideas. Because not everything is based off of books, stories and such, like the design of my character Diamond, it just randomly popped up in my head for no reason at night. And even if some things are based on stories and stuff, theres still uniqueness if its loosely based.
Like it or not, everything you make is inspired by something else, loosely or not. I've come up with entire story ideas only to find that they were exactly like a book I read a year ago. I didn't realize it until I picked up the book again. Still uniqueness, yes, but to say that you came up with an idea all by yourself is a bit too much. Everything is based off of something you've seen, listened to, or read. Everything an author or artist has done is based off of something else, even if it is loosely based. A "truely unique" idea would imply that you came up with it without ever interacting with your surroundings at all, which isn't possible. Your mind can't just poof something out of the blue; it needs inspiration to do so.
It could be an incredibly unique story idea, such as the Lord of the Rings series. Basically, it invented modern fantasy. But most of the creatures in there aren't from the author's imagination (except, I believe, Hobbits); they are based off of tales from before the book. Those tales are based off of what people saw in order to come up with explination for natural phenomenon.
...Well that's not my idea of a "truly unique" idea so I guess we're even.
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- Guest
Re: Roleplay storylines
- I'm going to steer this topic back on track by changing unique to creative, mmkay
? Everyone can have an opinion, but this is not the topic for discussing the theroy of originality.
Carry on!
- Pelican
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Re: Roleplay storylines
I had a storyline where my main character got trapped in a room full of cages with other animals and she had to free them and herself.
- DerpBacon
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Re: Roleplay storylines
I usually just join RPs, but when I make a game with a plot, here it is:
A pack named Creek Pack surviving bitter winters and summers. And, of course, rival packs and bears. Simple, eh?
A pack named Creek Pack surviving bitter winters and summers. And, of course, rival packs and bears. Simple, eh?
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- sparky_wolf
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Re: Roleplay storylines
I haven't roleplayed in quite a few months now, but I've participated in a few Pack Central packs' storylines over the years. On the game itself, I was usually involved in semi-realistic casual roleplays; your typical wolf actions and such with a bit of humanisation, but I've tried everything from realistic to unbelievably unrealistic. I must admit, some of the RPs I've taken part in have gotten pretty enthralling, however, as with anything, you do get the good, bad and just plain ugly.
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March 2011 UotM.
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- Pelican
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Re: Roleplay storylines
My rps are usually over the top unrealistic, but with realism thrown in some places.