Ideas for New Episodes/Future Updates

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Gargantor
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Re: Ideas for New Episodes/Future Updates

Post by Gargantor » Fri Jul 26, 2019 2:44 pm

1. Make time slow down when you bring up the emotes
I found it to be frustrating that I had to open up the emote tab and I had to choose the best option in real time, especially when I was trying to warn away enemies. They wont wait for you to respond, they just go in for an attack after they threaten you. So it would be nice if the time slowed down a lot while you are in the emotes tab.

2. Make carcass scent a lot stronger
I have found I lose so many carcasses in the game when I fight or chase off some enemies... only to not be able to find it again. Kind of frustrating.... I know we got custom markers but I dont think we should rely on them too much just to find our own kill again.

3. No eating while fighting
Sometimes when I chase enemies or fight then, I notice that my wolf absolutely loves to break the fight to go and eat from the carcass I am defending... because I pressed space at it to bite. Would be nice if eating was disabled while you have locked on a target. Would make fighting a lot more reliable.
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Rebela
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Re: Ideas for New Episodes/Future Updates

Post by Rebela » Fri Jul 26, 2019 4:07 pm

Gargantor wrote:
Fri Jul 26, 2019 2:44 pm
1. Make time slow down when you bring up the emotes
I found it to be frustrating that I had to open up the emote tab and I had to choose the best option in real time, especially when I was trying to warn away enemies. They wont wait for you to respond, they just go in for an attack after they threaten you. So it would be nice if the time slowed down a lot while you are in the emotes tab.

2. Make carcass scent a lot stronger
I have found I lose so many carcasses in the game when I fight or chase off some enemies... only to not be able to find it again. Kind of frustrating.... I know we got custom markers but I dont think we should rely on them too much just to find our own kill again.

3. No eating while fighting
Sometimes when I chase enemies or fight then, I notice that my wolf absolutely loves to break the fight to go and eat from the carcass I am defending... because I pressed space at it to bite. Would be nice if eating was disabled while you have locked on a target. Would make fighting a lot more reliable.
I definitely agree with all that!
I once died to stranger wolves because I couldn't get my emotes up fast enough :C I know how to get them to chill, but without some good space between you and them, they almost always get upset that you're not answering fast enough and go for the kill.
I'd love for carcasses to be stronger - it even makes sense realistically. I lose carcasses so, so easy without it being so strong.
I've never had the eating while fighting problem, but I like your suggestion!
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Re: Ideas for New Episodes/Future Updates

Post by DaniBeez » Fri Jul 26, 2019 10:56 pm

I'm unsure if this is a bug or not, to be honest. But I noticed that the wolf model seems to have a stark red color behind the eyeballs, at least when the graphics are set to "Fastest":
Image

EDIT: I just found out about the in-game reporting feature (pressing F11). I did that instead!
_
__
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Ideas for WQ3 PHOTOMODE

Post by Rebela » Sat Jul 27, 2019 3:28 am

I actually have a suggestion or two for the photomode!

- When your wolf is sleeping, have an option to remove the vignette! I want my wolf's eyes closed AND to see the whole background, please!
- When zooming in on your wolf, if you get too close it zooms to the shoulders rather than closer to the face or body itself. Maybe have a more gradual way to zoom?
- If keybinding will be a thing in the future, I'd like that! It'd help me not lose a hunt because I'm pressing 4 keys at once like a weird game of Twister for fingers.

Have a nice day all! <3
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Re: Ideas for New Episodes/Future Updates

Post by sirwayl » Sat Jul 27, 2019 1:31 pm

I remember seeing this idea on the WQ youtube channel, so it's probably somewhere here. I have more input and ideas for it though, so it's not just a repost. Basically, they said discovering plants for achievements.
My idea for this, is having an unlockable encyclopedia of every plant/animal/herd/pack/tree/etc. Basically anything in the game could be unlocked in this encyclopedia, there could be a section for pup genetics too for the slough creek episode.

This would encourage exploration, and giving players a separate goal/s to the main ones, and would be very educational because it would mention a lot about Yellowstone. (At least for anything in the game.)

To unlock plants, you'd pee on them, same for trees, flowers, etc. Drinking from the river could unlock a page about the Lamar River. Going to certain locations such as the Fossil Forest or the Lamar Valley could unlock pages about their history, such as the valley being where wolves were reintroduced to Yellowstone. To unlock animals, you must have a successful hunt. Same with predators. Killing a wolf from a pack would unlock a page about their pack.

I think being able to find every page in the encyclopedia would be very satisfying, players could be rewarded via achievements - Find an Encyclopedia Page / Complete the Encyclopedia / Find all Wolf Pack Encyclopedia Pages / etc

Players could also be rewarded with some EXP for finding pages.

The cons would be a lot of reading, but I think kids who genuinely want to learn about the wolves will read a lot of it. Even if no one actually reads it, it still encourages players to try to discover more of the game world.

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Re: Ideas for New Episodes/Future Updates

Post by Rebela » Sat Jul 27, 2019 1:39 pm

sirwayl wrote:
Sat Jul 27, 2019 1:31 pm
I remember seeing this idea on the WQ youtube channel, so it's probably somewhere here. I have more input and ideas for it though, so it's not just a repost. Basically, they said discovering plants for achievements.
My idea for this, is having an unlockable encyclopedia of every plant/animal/herd/pack/tree/etc. Basically anything in the game could be unlocked in this encyclopedia, there could be a section for pup genetics too for the slough creek episode.

This would encourage exploration, and giving players a separate goal/s to the main ones, and would be very educational because it would mention a lot about Yellowstone. (At least for anything in the game.)

To unlock plants, you'd pee on them, same for trees, flowers, etc. Drinking from the river could unlock a page about the Lamar River. Going to certain locations such as the Fossil Forest or the Lamar Valley could unlock pages about their history, such as the valley being where wolves were reintroduced to Yellowstone. To unlock animals, you must have a successful hunt. Same with predators. Killing a wolf from a pack would unlock a page about their pack.

I think being able to find every page in the encyclopedia would be very satisfying, players could be rewarded via achievements - Find an Encyclopedia Page / Complete the Encyclopedia / Find all Wolf Pack Encyclopedia Pages / etc

Players could also be rewarded with some EXP for finding pages.

The cons would be a lot of reading, but I think kids who genuinely want to learn about the wolves will read a lot of it. Even if no one actually reads it, it still encourages players to try to discover more of the game world.
Oh yeah, that sounds epic!
That really gives people a drive to interact with all the different animals and nature!
But, what about animals you can't attack, such as eagles, crows, etc.? How would you get their pages?
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Re: Ideas for New Episodes/Future Updates

Post by sirwayl » Sat Jul 27, 2019 11:26 pm

Rebela wrote:
Sat Jul 27, 2019 1:39 pm
sirwayl wrote:
Sat Jul 27, 2019 1:31 pm
I remember seeing this idea on the WQ youtube channel, so it's probably somewhere here. I have more input and ideas for it though, so it's not just a repost. Basically, they said discovering plants for achievements.
My idea for this, is having an unlockable encyclopedia of every plant/animal/herd/pack/tree/etc. Basically anything in the game could be unlocked in this encyclopedia, there could be a section for pup genetics too for the slough creek episode.

This would encourage exploration, and giving players a separate goal/s to the main ones, and would be very educational because it would mention a lot about Yellowstone. (At least for anything in the game.)

To unlock plants, you'd pee on them, same for trees, flowers, etc. Drinking from the river could unlock a page about the Lamar River. Going to certain locations such as the Fossil Forest or the Lamar Valley could unlock pages about their history, such as the valley being where wolves were reintroduced to Yellowstone. To unlock animals, you must have a successful hunt. Same with predators. Killing a wolf from a pack would unlock a page about their pack.

I think being able to find every page in the encyclopedia would be very satisfying, players could be rewarded via achievements - Find an Encyclopedia Page / Complete the Encyclopedia / Find all Wolf Pack Encyclopedia Pages / etc

Players could also be rewarded with some EXP for finding pages.

The cons would be a lot of reading, but I think kids who genuinely want to learn about the wolves will read a lot of it. Even if no one actually reads it, it still encourages players to try to discover more of the game world.
Oh yeah, that sounds epic!
That really gives people a drive to interact with all the different animals and nature!
But, what about animals you can't attack, such as eagles, crows, etc.? How would you get their pages?

I think maybe being within a certain proximity to them could unlock it. Since Eagles and Ravens will land near carcasses and don’t always fly off, being very close to them would make sense to unlock their pages, or chasing them off could unlock it.

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Re: Ideas for New Episodes/Future Updates

Post by OhOslo » Sat Jul 27, 2019 11:59 pm

Rare Albino/Piebald Achievement:
I've spoken to a few people who agreed on the idea that it could be worth considering including Albinism as a very rare possible trait for prey to spawn with and could serve as an exciting moment (or achievement) for players upon locating the 'Moby Deer' of sorts. Of course, I'd only imagine there's a minuscule chance of it spawning (0.5-to-5%) admits an already existing herd, making it unlikely that players would see one on their first or second playthrough, but not entirely impossible.

This is nothing more than a small, neat little idea that I'd imagine to be rather easy to implement when achievements are considered given that it would only really need a reskin rather than a unique model!

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Re: Ideas for New Episodes/Future Updates

Post by Rebela » Sun Jul 28, 2019 4:09 am

OhOslo wrote:
Sat Jul 27, 2019 11:59 pm
Rare Albino/Piebald Achievement:
I've spoken to a few people who agreed on the idea that it could be worth considering including Albinism as a very rare possible trait for prey to spawn with and could serve as an exciting moment (or achievement) for players upon locating the 'Moby Deer' of sorts. Of course, I'd only imagine there's a minuscule chance of it spawning (0.5-to-5%) admits an already existing herd, making it unlikely that players would see one on their first or second playthrough, but not entirely impossible.

This is nothing more than a small, neat little idea that I'd imagine to be rather easy to implement when achievements are considered given that it would only really need a reskin rather than a unique model!
I'm up for this!
It'd be something exciting to politely brag about C:
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Re: Ideas for New Episodes/Future Updates

Post by Gargantor » Sun Jul 28, 2019 11:01 am

Custom Marker on the Screen
It would be nice if we placed a custom marker it would also appear on the screen itself for a moment when we look in that direction, so we don't have to check it on the map every second and we actually find what we marked.
Eg.: I use the custom markers to mark the carcasses I defend (when they don't freeze my game), so when I run around to fight I don't lose it. But even if I have a custom marker... I might still not find the carcass because the marker doesn't tell the exact location. Would be nice if the marker would flash on our screen or persist there so we find what we market easier.
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Re: Ideas for New Episodes/Future Updates

Post by PearlyReborn » Sun Jul 28, 2019 12:04 pm

Markers showing up on the compass (like the hunting grounds and territories of the old game) would be REALLY helpful, I often find myself checking my map to find I'm going in the wrong direction.
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Re: Ideas for New Episodes/Future Updates

Post by Sinfulcliche » Tue Jul 30, 2019 1:52 pm

I really like the photo mode! There's great potential for some beautiful screenshots, but I think some more improvements can be made to make it even better. When photo mode is in use it just locks onto your wolf. You can rotate it and zoom in and out, but the fact that it's locked onto your wolf can be limiting sometimes. For example, I wanted to take a close up screenshot of me sniffing noses with my mate. The screenshot always ends up looking weirdly off center or my mate is cut off. I was thinking you can still rotate the camera with right click, but use the arrow keys to adjust the angle to get close up shots. Or maybe have it lock onto another subject and use the regular controls. Or possibly have a completely free camera mode, where you detach from your wolf and fly around freely. I could see some amazing screenshots being taken that way. Just a suggestion! Photo mode is great as it is. :wolf:

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Re: Ideas for New Episodes/Future Updates

Post by Phasoli » Tue Jul 30, 2019 2:31 pm

PearlyReborn wrote:
Sun Jul 28, 2019 12:04 pm
Markers showing up on the compass (like the hunting grounds and territories of the old game) would be REALLY helpful, I often find myself checking my map to find I'm going in the wrong direction.
I completely agree. Being able to see the wind direction on the compass like the old game would be helpful as well. I find myself getting confused as to why there are no scents showing up in a particular area, only to find that the wind isn't in my favour.

When mulitplayer launches, it would be neat to have some miscellaneous emotes that we can trigger at our disposal, such as a head-tilt, scratching an ear, sniffing the ground, etc. I absolutely love that we can howl sitting down at last, but it would be amazing if we could perform certain emotes in some of the sitting and resting positions as well.
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Re: Ideas for New Episodes/Future Updates

Post by Rikkuzilla » Tue Jul 30, 2019 2:57 pm

I definitely agree with some of the most recent posts regarding customer markers and showing up on the compass. I really like marking my favorite spots for photos or exploring, but have a quicker way to get to them, besides pulling up the map all the time. Maybe it's being lazy, but I always loved the feature in other games. It's very helpful. So, definitely a vote from me!

And I'm sure it's been said before (it's been a long time since I've been on the forums or involved in beta testing), but I still hope there will be more terrain we can interact with in the future. I really would like to jump up on logs, rocks or be able to lay down on them.
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Re: Ideas for New Episodes/Future Updates

Post by Gargantor » Wed Jul 31, 2019 1:19 am

No Knockback pls
I don't know about you guys but my wolf makes the knockback animation even when it just lets go of its prey before it can shake him off. This is especially problematic because it takes precious seconds out of a hunt until my wolf can move again and continue. So I guess my suggestion would be to take out knockback animation when you just let go of your prey.

I would like to also suggest to take out knockback animation entirely when fighting a calf/fawn. They don't exactly hit hard, so when they shake you off you should be able to keep running after it without taking seconds to recover and giving the mom enough time to land a hit because you can't move. This would make hunting fawns/calves a little easier than hunting adults because the mom can't get free hits in without you making a mistake. Because right now it almost looks like -animationwise- that fawns/calves hit just as strong as adults, which they don't.
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