The game host can kick a player out of a game if the player is breaking rules or being really obnoxious. Currently, a kicked player cannot return to that game (because obnoxious players were being even more obnoxious by returning over and over again). We also now have a kicking tracking system to keep hosts from excessively kicking (because some hosts were kicking willy nilly and so creating new problems). Now, when we see excessive kicking, we will check in with them and may put restrictions on that player's account.
Every time you sign into multiplayer, you agree to the rules which includes: No excessive kicking, or saving spaces for friends in public games.
Please report when you kick...
If a player in your game is breaking rules or being inappropriate, please warn them in chat to stop the behavior. If they persist (before you kick them and documenting in chat) use the in-game report function (in Pack Stats) so we can see their behavior and take appropriate action.
Just remember, kicking is not to be used in public games to:
- save spots for friends.
enforce certain types of roleplay (You can’t say “We are roleplaying as dragons and you are being a wolf– so I am kicking you.”)
to manage the chat level or level of players. (You can’t say, “You aren’t being literate enough so I am kicking you.” or “You are too new, I am kicking you."
Private games are the way to go if you want only certain players or only players who play in a certain way. I see a lot of reports where it is clear that players are not enjoying each other's style of playing. My advice is that when you find people with whom you are compatible, friend them so you can play private games in peace.
Do you have some general questions about kicking? Ask away!