WolfQuest 2.7.3 released, with moose!

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Navynovaz
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Re: WolfQuest 2.7.3 released, with moose!

Post by Navynovaz » Sat Dec 23, 2017 7:48 pm

loboLoco wrote:We finally got the mobile versions updated with 2.7.3p2, so please update your device.

Improvements:
* New new XP-based achievements, called Ranks. You will automatically earn those when entering a game level. They are displayed on a new Ranks tab in Account: Achievements, and upon entering a multiplayer game.
* New penalties for getting killed in multiplayer games: players killed by elk, moose, grizzly and cougar lose 500 XP, must wait six seconds before respawning, and respawn with 45% health.
* Added an "Add as Friend" button to Pack Stats in Multiplayer games.
* Adding scrollbar to Message panel to allow for longer messages.
* If player chooses higher difficulty when starting Raise Pups missions, achievements will be based on that level.

Fixes:
* Errors with the number of required kills for Many Moosen and Not Moosing Around achievements fixed. NOTE: This fix will not be triggered until you enter a game level.
* Hares, moose, and elk killed in winter season retain their winter color and antlers after the transition to spring.
* Removed floating carcass in Amethyst Mountain.
* Blocked fontsize tags in multiplayer chat to prevent abuse.
Red: If the first half of the code is caps;
ex: <SIZE=10000>Hi</size>
it still works. But if its like this:
<size=10000>Hi</size>
It doesn't work.
The second word's capitalization doesn't matter
Cyan: Upon reloading game they turn into the spring forms (Ex: Winter hare is killed and it turns to spring, it is still white. Player saves game and reloads, hare is now brown.)
Just some bugs I noticed!

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Mon Feb 05, 2018 11:45 am

Rolling out patch 2.7.3p9 -- it's out on PC/Mac (Steam and itch.io) now, coming within a day or so to mobile app stores.

Bug fixes:
Rolling out patch 2.7.3p9 -- it's out on PC/Mac (Steam and itch.io) now, coming within a day or so to mobile app stores.

Bug fixes:
* Game won't end after everyone reaches rendezvous site.
* Cougar won't despawn in Slough Creek if chased towards the river.
* Multiple pups can be picked up and carried at the same time.
* On PC/Mac, no difficulty popup at start of Lost River.
* On mobile, can bite moose without taking damage.
* On mobile devices, can't earn the boot achievement in Slough Creek.
* Pup can drown unexpectedly at certain spots in mixed PC-mobile multiplayer games.
* Saved wolf renamed on computer without a filename.
* Tweaks to Kindle version to reduce crashes after marking territory.

Other changes:
* New info about game updates (WolfQuest 3 and Tower Fall) added to main menu.
Dave/loboLoco
WolfQuest Game Producer

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Navynovaz
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Re: WolfQuest 2.7.3 released, with moose!

Post by Navynovaz » Tue Feb 06, 2018 9:54 pm

loboLoco wrote:Rolling out patch 2.7.3p9 -- it's out on PC/Mac (Steam and itch.io) now, coming within a day or so to mobile app stores.

Bug fixes:
Rolling out patch 2.7.3p9 -- it's out on PC/Mac (Steam and itch.io) now, coming within a day or so to mobile app stores.


Bug fixes:
* Game won't end after everyone reaches rendezvous site.
* Cougar won't despawn in Slough Creek if chased towards the river.
* Multiple pups can be picked up and carried at the same time.
* On PC/Mac, no difficulty popup at start of Lost River.
* On mobile, can bite moose without taking damage.
* On mobile devices, can't earn the boot achievement in Slough Creek.
* Pup can drown unexpectedly at certain spots in mixed PC-mobile multiplayer games.
* Saved wolf renamed on computer without a filename.
* Tweaks to Kindle version to reduce crashes after marking territory.

Other changes:
* New info about game updates (WolfQuest 3 and Tower Fall) added to main menu.
noticed a little typo in the message, sorry.

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Thu Feb 08, 2018 6:28 pm

WQ patch 2.7.3p9a is out on all mobile app stores now. This fixes a new issue in the patch a few days ago when biting prey (if you're finger is on the joystick while you tap the Bite button, you'll hold onto the prey even if you don't intend to -- a quick way to die)! So be sure to download it!
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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Fri Feb 09, 2018 9:11 am

One more patch! Last night we released 2.7.3p9b for Kindle, which (at last!) makes the auto-login function work properly. (If auto-login doesn't work for you on Android or iOS, please email bugs@wolfquest.org and we can release that patch on those app stores too, but we haven't gotten any reports about that.)
Dave/loboLoco
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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Mon Feb 19, 2018 3:12 pm

We just released a minor patch for iOS, adjusting the quality levels -- which should help with crashes (especially when finishing marking territory) that began with the last patch. Get it on the iOS App Store: v2.7.3p9c
Dave/loboLoco
WolfQuest Game Producer

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