WolfQuest 2.7.3 released, with moose!

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Shadziulec
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Re: WolfQuest 2.7.3 released, with moose!

Post by Shadziulec » Mon Dec 19, 2016 1:27 pm

Updating my WQ now :o
Acutally...what does code: MotL mean?

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Re: WolfQuest 2.7.3 released, with moose!

Post by JordyWild » Mon Dec 19, 2016 1:40 pm

loboLoco wrote:WolfQuest 2.7.3 released on all platforms, on December 19, 2016.

IMPORTANT: With the addition of moose, multiplayer is not backward-compatible, so make sure you get this update! It's automatic on Mac/Windows, but on mobile devices, you must go to the app store and download the new version.

NEW:
* Cow and bull moose added to all maps!
* Ten new achievements related to moose.
* Elk and moose antlers are accurate for each season.
* Special holiday decorations (only through late December)
* New idle behavior when wolf stands for awhile.
* Snowshoe hare has white coat in wintertime.
* Codename: MotL

FIXED:
* Bug that sometimes selects wrong time of day when starting Slough Creek games.
* Bug that occasionally forces player to regurgitate all food after eating.
* Bug that prevented "An Error of Judgement" achievement from unlocking.
* Bug that occasionally creates ghost games with non-host player after multiplayer game ends.
* Added security to prevent uninvited players from joining private games.

You're most likely to see moose at dawn and dusk, though even then it's not guaranteed. And moose are quite dangerous, so be careful! On Amethyst Mountain, keep an eye out for two bulls fighting each other.
Do you mean you can see two bull moose or two bull elk can be seen fighting eachother or perhaps both species?

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Re: WolfQuest 2.7.3 released, with moose!

Post by SolitaryHowl » Mon Dec 19, 2016 2:04 pm

JordyWild wrote:
loboLoco wrote:WolfQuest 2.7.3 released on all platforms, on December 19, 2016.

IMPORTANT: With the addition of moose, multiplayer is not backward-compatible, so make sure you get this update! It's automatic on Mac/Windows, but on mobile devices, you must go to the app store and download the new version.

NEW:
* Cow and bull moose added to all maps!
* Ten new achievements related to moose.
* Elk and moose antlers are accurate for each season.
* Special holiday decorations (only through late December)
* New idle behavior when wolf stands for awhile.
* Snowshoe hare has white coat in wintertime.
* Codename: MotL

FIXED:
* Bug that sometimes selects wrong time of day when starting Slough Creek games.
* Bug that occasionally forces player to regurgitate all food after eating.
* Bug that prevented "An Error of Judgement" achievement from unlocking.
* Bug that occasionally creates ghost games with non-host player after multiplayer game ends.
* Added security to prevent uninvited players from joining private games.

You're most likely to see moose at dawn and dusk, though even then it's not guaranteed. And moose are quite dangerous, so be careful! On Amethyst Mountain, keep an eye out for two bulls fighting each other.
Do you mean you can see two bull moose or two bull elk can be seen fighting eachother or perhaps both species?
Dave meant two bull moose can be seen fighting.

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Re: WolfQuest 2.7.3 released, with moose!

Post by rene-frankie » Mon Dec 19, 2016 2:20 pm

On lost river at hilltop i saw bull moose fighting. it says to keep an eye out for bulls fighting at amethyst mountain, so is that.. normal??

also the santa and snowman are great haha!

btw where do we suggest ideas

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Re: WolfQuest 2.7.3 released, with moose!

Post by Neamara » Mon Dec 19, 2016 2:28 pm

Hi rene-frankie,

You can share ideas and make suggestions for future updates (and episodes) here-
Nothing interesting happens.

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Re: WolfQuest 2.7.3 released, with moose!

Post by Chinuk » Mon Dec 19, 2016 4:05 pm

Are the fighting Bulls in a specific location on Amethyst? I can't seem to find them. :moose:

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Re: WolfQuest 2.7.3 released, with moose!

Post by Koa » Mon Dec 19, 2016 4:47 pm

Chinuk wrote:Are the fighting Bulls in a specific location on Amethyst? I can't seem to find them. :moose:
Look near the main spawn point and go to the pond behind it.

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Mon Dec 19, 2016 4:52 pm

Koa wrote:
Chinuk wrote:Are the fighting Bulls in a specific location on Amethyst? I can't seem to find them. :moose:
Look near the main spawn point and go to the pond behind it.
More south/southeast, along the ridge.
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Re: WolfQuest 2.7.3 released, with moose!

Post by Nor-easter Forecast » Mon Dec 19, 2016 5:01 pm

Yay, so glad it's finally out! Good luck hunting moose and enjoy Codename: MotL! Don't get killed. xD
loboLoco wrote:
Well, phooey....uh...yeah, yeah, it's a fridge, that's it. A fridge. :/
Nice fridge Dave! Given the incredible nature of people to dump strange things where they really don't belong, I wouldn't be surprised at all if that's what it actually was.

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Re: WolfQuest 2.7.3 released, with moose!

Post by Kitas » Mon Dec 19, 2016 5:10 pm

Ummm....I cant find moose fighting. Any locations to where they fight? I been looking for an hour and 30 mins on amethyst mt. We looked along the ridge behind the pond, where Dave said, but still couldn't find. ;-;

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Re: WolfQuest 2.7.3 released, with moose!

Post by Nor-easter Forecast » Mon Dec 19, 2016 5:15 pm

ortravis wrote:Ummm....I cant find moose fighting. Any locations to where they fight? I been looking for an hour and 30 mins on amethyst mt. We looked along the ridge behind the pond, where Dave said, but still couldn't find. ;-;
Make sure you are looking during dawn or dusk, and turn up your volume. The moose make a very distinct noise. They don't have a set spawn point that's exactly the same every time, so keep checking the area around the ponds and along the cliff face. They'll be there somewhere.

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Re: WolfQuest 2.7.3 released, with moose!

Post by Kitas » Mon Dec 19, 2016 5:16 pm

Lobo Laughing wrote:
ortravis wrote:Ummm....I cant find moose fighting. Any locations to where they fight? I been looking for an hour and 30 mins on amethyst mt. We looked along the ridge behind the pond, where Dave said, but still couldn't find. ;-;
Make sure you are looking during dawn or dusk, and turn up your volume. The moose make a very distinct noise. They don't have a set spawn point that's exactly the same every time, so keep checking the area around the ponds and along the cliff face. They'll be there somewhere.
I have been. I been on Dawn and Dusk and we still can't find them. I'll keep looking. :|

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Re: WolfQuest 2.7.3 released, with moose!

Post by wolf_whisperer98 » Mon Dec 19, 2016 5:37 pm

:wolf: In the start up menu where my wolves are, they look like fuzzy mannequins and no servers whatsoever will load, even private ones. Any way to fix that? :wolf:

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Re: WolfQuest 2.7.3 released, with moose!

Post by Kitas » Mon Dec 19, 2016 5:59 pm

What does Codename: MotL mean? I'm extremely curious and cant figure it out. Atleast a hint? :3

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Mon Dec 19, 2016 6:21 pm

Oops, we just found that if you choose the Limpy body on the mobile version of the game, it'll crash :x So avoid that body until we get a quick update out.
Dave/loboLoco
WolfQuest Game Producer

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