WolfQuest 2.7.3 released, with moose!

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Re: WolfQuest 2.7.3 released, with moose!

Post by paperpaws » Wed Feb 08, 2017 11:40 pm

FocyThePirate wrote:Is this update available for the free trial too?
Most updates seem to apply to the paid content of the game (user accounts/multiplayer), so I imagine the only difference it makes for the trial version is the removal of floating carcasses in Amethyst Mountain.

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Re: WolfQuest 2.7.3 released, with moose!

Post by Paradiigm » Fri Feb 10, 2017 5:15 pm

Ah okay. Thank you for that Anduril!

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Wed Feb 15, 2017 4:11 pm

We finally got the mobile versions updated with 2.7.3p2, so please update your device.

Improvements:
* New new XP-based achievements, called Ranks. You will automatically earn those when entering a game level. They are displayed on a new Ranks tab in Account: Achievements, and upon entering a multiplayer game.
* New penalties for getting killed in multiplayer games: players killed by elk, moose, grizzly and cougar lose 500 XP, must wait six seconds before respawning, and respawn with 45% health.
* Added an "Add as Friend" button to Pack Stats in Multiplayer games.
* Adding scrollbar to Message panel to allow for longer messages.
* If player chooses higher difficulty when starting Raise Pups missions, achievements will be based on that level.

Fixes:
* Errors with the number of required kills for Many Moosen and Not Moosing Around achievements fixed. NOTE: This fix will not be triggered until you enter a game level.
* Hares, moose, and elk killed in winter season retain their winter color and antlers after the transition to spring.
* Removed floating carcass in Amethyst Mountain.
* Blocked fontsize tags in multiplayer chat to prevent abuse.
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Re: WolfQuest 2.7.3 released, with moose!

Post by DragonSoul720 » Fri Feb 24, 2017 1:40 pm

So, I am not sure if it's just me or not, and it's rather unimportant, but, I've noticed while running around in SP in Lost River your mate's paws don't make a different noise on concrete like my wolf does.

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Fri Feb 24, 2017 2:22 pm

DragonSoul720 wrote:So, I am not sure if it's just me or not, and it's rather unimportant, but, I've noticed while running around in SP in Lost River your mate's paws don't make a different noise on concrete like my wolf does.
Good catch! I just fixed that, will be in the next patch.
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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Mon Mar 13, 2017 2:15 pm

WQ 2.7.3p3 is now available for Mac/Windows (Steam and itch.io versions). We'll be rolling out the mobile updates in the next few days.

Tweaks:
* Steering controls: Larger range in the steering sensitivity slider, and a few other tweaks to refine the feel of steering and camera responsiveness.

Fixes for the following bugs:
* Player gets stuck on a carcass in multiplayer games.
* Camera glitch if player is in scent view when predator spawns to attack pups.
* Game hangs if host quits game while player has Pause, Pack Stats, or Game Settings windows open.
* Male and female wolves are same size in multiplayer customization.
* Game hangs if player presses C key while HUD is hidden.
* In Accounts: Messages, scrolling window didn't reset to top when new message is selected.
* Chat and wolf label fonts couldn't display special characters.
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Re: WolfQuest 2.7.3 released, with moose!

Post by 7KodaWolf7 » Mon Mar 13, 2017 3:46 pm

These are some great updates, and I definitely think that they will all be very beneficial to the gameplay. :)

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Thu Mar 16, 2017 7:40 am

This latest patch is out now on the Google Play Store, Apple App Store, and Amazon Appstore, so be sure to download it if you've got the mobile version.
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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Thu Jun 29, 2017 11:03 am

We've released patch 2.7.3p6 -- it's out on all platforms now.

This patch has a significant improvement to the file sync function, and a number of smaller fixes and improvements.

* New and improved file sync system for syncing saved wolf and game files across multiple platforms. Generally the "Sync All Files" is the best option, as it is smartest about detecting the latest version of each wolf and game file and updating both your device and the server with that version. But in certain situations, the Push or Pull options may suit your needs better. Read the explanations of each button before clicking.
* Fixed bug that could cause incorrect pup death in multiplayer games, when standing near river's edge.
* Made the "playbow" whine audio louder.
* Modified the biting sound effect to be more like in old game.
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Re: WolfQuest 2.7.3 released, with moose!

Post by Koa » Thu Jun 29, 2017 11:49 am

Interesting. Glad to see the biting sound effect has been changed to the legacy one.

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Re: WolfQuest 2.7.3 released, with moose!

Post by Switch » Fri Jun 30, 2017 3:04 pm

I really really appreciate that the bite sound was changed. I found the musical sting very jarring. Looking good!

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Fri Jun 30, 2017 4:34 pm

Switch wrote:I really really appreciate that the bite sound was changed. I found the musical sting very jarring. Looking good!
Yeah, I guess not all my ideas are good ones. Sigh.
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Re: WolfQuest 2.7.3 released, with moose!

Post by PearlyReborn » Sat Jul 01, 2017 7:58 am

loboLoco wrote:
Switch wrote:I really really appreciate that the bite sound was changed. I found the musical sting very jarring. Looking good!
Yeah, I guess not all my ideas are good ones. Sigh.
I liked it, though I can see how it could get repetitive. How about having a bunch of chords and every time you bite something it picks one at random? Then you make music every time you hunt!

Or something.

I dunno, it may not be the greatest idea.

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Re: WolfQuest 2.7.3 released, with moose!

Post by Ecliptic » Mon Jul 03, 2017 7:42 pm

I'm really glad the sound changed, it just didn't seem as natural as what was recently added. It sounded like a wolf kept scratching at a guitar.

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Re: WolfQuest 2.7.3 released, with moose!

Post by loboLoco » Thu Aug 24, 2017 11:09 am

Rolling out patch 2.7.3p7

UPDATE: We got a couple reports from a couple new players about a major problem with this build. So far it only seems to affect players who just started with the game after this patch was released. So we've reverted to the previous version until we get that fixed -- hopefully tomorrow. Sorry about that!
______

[strike]We've released this patch on Steam [/strike] We will soon release this patch on Steam and then will be rolling it out on other versions/platforms in the next few days.

This patch has one new feature -- players can rename existing wolves -- and several minor fixes. A few players have had problems since the last update with their wolves being renamed "Wolf." We could not reproduce this problem, so decided to add the new renaming feature to let players fix that problem themselves, while also giving everyone a much-requested feature.

Fixes and Improvements:

* Players can now rename their wolves. Go to the Modify Your Wolf panel (in New Game-Amethyst), change the name, then click Save Changes. The new name will appear in all saved games with that wolf.
* Fixed bug with Limpy's tail tuck animation.
* Adding timer to prevent spamming the Report buttons.
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