WolfQuest 2.7 Beta Bloopers (Part 2)

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WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Neamara » Thu Oct 15, 2015 2:29 pm

Part 1: http://wolfquest.org/bb/viewtopic.php?f=88&t=77227
Part 2: You are here.

More beta screenshots and videos, brought to you by the beta testers. Please be aware that these screenshots may not reflect the final game. To view larger images, simply right-click and open in another tab, or drag the image to a new tab. Option differs per browser. For videos, click the respective logo on the desired player to watch it on Vimeo or YouTube. A link to each video has been included in case the embedded player doesn't work for you. Thanks again to the testers who contributed to building this gallery! :)

https://vimeo.com/142193107


https://www.youtube.com/watch?v=gR1JYWfTYVg


https://www.youtube.com/watch?v=wZg178K7K40


https://www.youtube.com/watch?v=7eJB2wGUIWU


https://www.youtube.com/watch?v=0d1YmVl80kc
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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by SolitaryHowl » Thu Oct 15, 2015 2:32 pm

I still think that first video needs some exorcist music. ;)

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Neamara » Thu Oct 15, 2015 2:35 pm

Yes, it really, really does.

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by roguemoon » Thu Oct 15, 2015 2:41 pm

The first video made me laugh so hard. All the bloopers are hilarious.

As well, wooooww does the Lost River map look great! (you know, apart from the magic floating waterfall :mrgreen: ). The addition of the leaves blowing really does add a lot to the feel of the game and the scenery. I love the new graphics too, as well as the fluffy wolves and the new coats! Also were those wolves yelping in the second video when the elk kicked? Super cool. You have all really outdone yourselves with the new version and I can't wait to experience the whole thing. Hopefully no more crazy bloopers pop up!

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Masika » Thu Oct 15, 2015 2:42 pm

Nice to see that these have been posted! Must agree about the first video... although I will most likely have nightmares about it! xD

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Jeames » Thu Oct 15, 2015 2:45 pm

Oh wow, that spinning head and elk! And the floating water! MAGIC!
And the flying wolf is there, again. XD

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Frodo1 » Thu Oct 15, 2015 2:47 pm

Still can't stop laughing about the spinning head XD
"Hey! Hey! I'm not dead! I'm moving! See! And I'm having an identity crisis- I think I'm an owl! See? I can turn my head all the way around! I'm an owl now!"
XD XD XD

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by IntelligentWolf » Thu Oct 15, 2015 3:07 pm

The Pup with the extra tails and legs should be renamed "Sleipnir" XD Really funny bloopers! Hope they won't cause headaches trying to fix them though O_O

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by BlueBellTigger » Thu Oct 15, 2015 4:02 pm

WoW! So fuuunnnyyy!!!

I can't wait!!! LOLZZ :mrgreen:

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Wolvencall » Thu Oct 15, 2015 4:14 pm

These are quite hilarious bloopers and amazing but they seem like they'd be a headache to try to fix. Thank you guys for showing us these bloopers!

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Kipcha28 » Thu Oct 15, 2015 6:00 pm

IntelligentWolf wrote:The Pup with the extra tails and legs should be renamed "Sleipnir" XD Really funny bloopers! Hope they won't cause headaches trying to fix them though O_O
That's actually two pups that my wolf somehow picked up at once. I guess she was just being a super-efficient parent!

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Wolvencall » Thu Oct 15, 2015 6:28 pm

The coat presets are awesome too as now it seems with adding the use of the shader (which im guessing was improved upon as some wolves are dark brown which i think they used one of the lamar canyon pack coats) you can have any pelt of wolf you want!:D and may i ask whats with the water overlapping the trees picture? whats in it?

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Kipcha28 » Thu Oct 15, 2015 6:37 pm

Wolvencall wrote: and may i ask whats with the water overlapping the trees picture? whats in it?
That's just what the water texture looked like at that point.

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by Wolvencall » Thu Oct 15, 2015 7:00 pm

ah okay makes more sense

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Re: WolfQuest 2.7 Beta Bloopers (Part 2)

Post by SilkenGalaxy » Thu Oct 15, 2015 7:50 pm

Kipcha28 wrote:
IntelligentWolf wrote:The Pup with the extra tails and legs should be renamed "Sleipnir" XD Really funny bloopers! Hope they won't cause headaches trying to fix them though O_O
That's actually two pups that my wolf somehow picked up at once. I guess she was just being a super-efficient parent!
Ahahaha, that's too much!

Loved all these bloopers, couldn't stop watching/looking at them over and over again!

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