WQ 2.7 Pricing

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Wolvencall
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Re: WQ 2.7 Pricing

Post by Wolvencall » Sat Nov 07, 2015 7:03 am

Anduril wrote:
Misaki Chan wrote:My apologies if this has already been asked and answered but by chance would we be able to purchase the full game via PayPal?
For clarity's sake- as Wolvencall stated, you'll indeed be able to use PayPal to buy the game on itch.io, the initial distributor. (I think something went wrong with the quoting in Wolvencall's post?)
Yeah it did I'm still trying to figure the whole thing out haha it's always a little confusing

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Re: WQ 2.7 Pricing

Post by Phasoli » Sat Nov 07, 2015 7:49 pm

Can we use another card besides Paypal? If not, where else will the game be released for the pc version if not on Wolfquest?

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Re: WQ 2.7 Pricing

Post by Wolvencall » Sat Nov 07, 2015 8:41 pm

Tsuri wrote:Can we use another card besides Paypal? If not, where else will the game be released for the pc version if not on Wolfquest?
I'm not sure about another card but i believe it will be distributed by GOG, steam, itch.io and a few other places, does anyone know where this info is from?

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Re: WQ 2.7 Pricing

Post by Kittea » Sat Nov 07, 2015 9:28 pm

Wolvencall wrote:
Tsuri wrote:Can we use another card besides Paypal? If not, where else will the game be released for the pc version if not on Wolfquest?
I'm not sure about another card but i believe it will be distributed by GOG, steam, itch.io and a few other places, does anyone know where this info is from?
loboLoco wrote:
NobleSky wrote:
loboLoco wrote:
You'll get aaKey (our own WQ Key, not a Steam Key) when you purchase the game, and you'll need that when creating your account. (But I think the parrot can get a free Key.)
Thanks for the info, Dave. That answered my question about the whole "needing money to create an account" thing. But then I do have one question: I am unsure if my dad has a PayPal account, so what (if any) credit cards would you accept for purchasing the game, or does that not matter?
Go to itch.io website and and see what they accept. That'll be where we sell the game initially.
The game is being distributed by itch.io initially. The payment options are PayPal and card.

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Re: WQ 2.7 Pricing

Post by Phasoli » Mon Nov 09, 2015 7:19 pm

Ah, thank you! I feel quite reassured.

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Re: WQ 2.7 Pricing

Post by LeopardsandRoses » Tue Nov 10, 2015 9:05 am

Can't wait to see the new game! :3

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Re: WQ 2.7 Pricing

Post by Lilly Shane » Thu Nov 12, 2015 11:06 pm

When we purchase the game, download it and receive the key, I assume via email, will we be able to activate the game offline? The reason I ask is because I'm planning on installing it on a PC of which does not have internet connection, and never will. I know it will be incapable of multiplayer, but can the key be used to activate the base game without an internet connection?

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Re: WQ 2.7 Pricing

Post by MimpiDreams » Fri Nov 13, 2015 12:43 am

How to buy when we don't have dollars!?

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Re: WQ 2.7 Pricing

Post by Kittea » Fri Nov 13, 2015 12:48 am

MimpiDreams wrote:How to buy when we don't have dollars!?
PayPal should convert your payment for you. https://www.paypal.com/an/cgi-bin/websc ... rt-outside

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Re: WQ 2.7 Pricing

Post by youtubewolf » Tue Nov 17, 2015 1:22 am

Hello, sorry if I sound annoying, but when or where is the WolfQuest 2.7?

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Re: WQ 2.7 Pricing

Post by Neamara » Tue Nov 17, 2015 1:38 am

@youtubewolf:The demo (and later full once it's been released) version is available over on Eduweb's itch.io page- http://eduweb.itch.io/wolfquest.

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Re: WQ 2.7 Pricing

Post by loboLoco » Tue Nov 17, 2015 9:44 am

Lilly Shane wrote:When we purchase the game, download it and receive the key, I assume via email, will we be able to activate the game offline? The reason I ask is because I'm planning on installing it on a PC of which does not have internet connection, and never will. I know it will be incapable of multiplayer, but can the key be used to activate the base game without an internet connection?
You'll always need an Internet connection for everything that uses the player account (achievements, friends, messaging, and of course multiplayer). You won't need an internet connection for single-player mode.
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Re: WQ 2.7 Pricing

Post by Wolvencall » Tue Nov 17, 2015 9:56 am

Thats understandable, will it come out on other distributors the same time it comes out on itch.io as to not flood the websites or?

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Re: WQ 2.7 Pricing

Post by duskypack » Tue Nov 17, 2015 11:29 am

Tell us when it'll be released in a couple hours, Dave, so I don't get my hopes up until it actually will be released! Hehe, I'm cautious this time.

(Oops, I noticed I posted in the wrong topic).
Last edited by duskypack on Tue Nov 17, 2015 12:33 pm, edited 1 time in total.

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Re: WQ 2.7 Pricing

Post by loboLoco » Tue Nov 17, 2015 11:49 am

Wolvencall wrote:Thats understandable, will it come out on other distributors the same time it comes out on itch.io as to not flood the websites or?
Just itch.io initially. Sometime soonish, we'll start looking into Steam. Might also do Humble Bundle.
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