WQ 2.7 Mobile Version Update

Archived news, updates and announcements.
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Phasoli
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Re: WQ 2.7 Mobile Version Update

Post by Phasoli » Sun Jun 05, 2016 8:27 pm

You don't suppose it'll be able to run on a Samsung Galaxy Tab 4 do you, at most?

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Re: WQ 2.7 Mobile Version Update

Post by Fallenshadow1319 » Mon Jun 06, 2016 1:43 pm

I'm sooooo excited for the Android release! I do not have a computer and my iPad is only a Mini and therefore (as I've read) cannot support the game. I do have a Samsung S4, though. Would it support the game?

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Re: WQ 2.7 Mobile Version Update

Post by loboLoco » Mon Jun 06, 2016 4:25 pm

I'm not highly knowledgable about Android devices, so I can't say much yet about what devices it'll run on. Once I switch over to the Android platform and start testing on my set of devices, I'll have some better guidelines.
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Re: WQ 2.7 Mobile Version Update

Post by Wolvencall » Tue Jun 14, 2016 8:28 am

do you think it will run on amazons fire tablets?

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Re: WQ 2.7 Mobile Version Update

Post by paperpaws » Tue Jun 14, 2016 9:02 am

Wolvencall wrote:do you think it will run on amazons fire tablets?
Those run a version of Android, right? Based on Dave's post (above yours), there is probably no telling yet. Also, from the looks of it, there are different models/versions of the Fire tablets, so it might depend on your version as well.

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Re: WQ 2.7 Mobile Version Update

Post by loboLoco » Sat Jul 09, 2016 11:51 am

More bad news, I'm afraid: The 2.7.2 update took longer than anticipated, especially with the patches. We're back working on the mobile version but the new things in 2.7.2 now requires additional optimization, as they're pushing us over memory and GPU limits. We're chugging along with it but we've got some vacations coming up later this month and I'm afraid we're not going to have it quite ready to release before then.

I'm really sorry, and I feel terrible about it. We're so close...but just not close enough to release it yet. Tolerances are pretty tight for these mobile devices and we want to be pretty confident that it will perform well. To that end, I am looking for more beta testers for the iPhone/iPad version. PM me with your device info if you're interested.
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Re: WQ 2.7 Mobile Version Update

Post by Celestial-Howl » Sat Jul 09, 2016 11:55 am

I am totally cool with waiting! The game has to be the best it can be, right? Most people have the PC/Mac version to keep them occupied, and I'm sure I speak for most of the WQ community by saying that we are willing to be patient. :)

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Re: WQ 2.7 Mobile Version Update

Post by Wolfwind » Sat Jul 09, 2016 5:00 pm

Thanks for the update! That's totally fine about the delay, we all appreciate the time and effort you're putting in so enjoy the vacation coming up~
I know you're looking for iPad/iPhone testers right now, but if you happen to need another tester for Android devices I'd be happy to help out! Specifically I've got a Samsung Galaxy S5 Active and could probably also borrow a Galaxy S7 to experiment with.

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Re: WQ 2.7 Mobile Version Update

Post by Rustic » Wed Jul 20, 2016 1:18 pm

I still wish there would be an iphone option....at least for singleplayer....would totally buy it. That way could always play Wolfquest even if wasn't at home.

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Re: WQ 2.7 Mobile Version Update

Post by wolf567 » Thu Jul 21, 2016 2:40 am

Rustic it will be released on phone as well: :D
loboLoco wrote:That's the bad news. What's the good news? We're going to release it for phones as well as tablets. Why? Well, people have been requesting it all along, of course, and we do like to make people happy. But the other reason is that the game actually runs better on phones than tablets, for several reasons:

* Phone screens generally have lower resolutions than tablets, so the same CPU/GPU will run the game faster than on a comparable tablet.
* People generally get a new phone every two years, but hold onto tablets much longer, so people are more likely to have a phone that can run the game better than their tablet will.

We've managed to solve the challenges with the graphical interface on a small phone screen -- though I'd recommend a phone screen at least 4.5" in diameter. (We've got special scaling for 4" screens but it is pretty tight.)
Re: WQ 2.7 Mobile Version Update
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Re: WQ 2.7 Mobile Version Update

Post by Rustic » Thu Jul 21, 2016 12:41 pm

Oooh SWEET! Thanks for letting me know!! I must have missed seeing that :D You've made me very happy and when it comes out for phone that will be another $10 for Wolfquest then as I will definitely be repurchasing the game for my iphone. Wonder if wolves already saved to your account can be accessible via phone.

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Re: WQ 2.7 Mobile Version Update

Post by loboLoco » Fri Aug 26, 2016 1:33 pm

I've just submitted WQ to the Apple App Store! It typically takes a few days for them to review submissions, so I hope it'll be approved and ready to release early next week. (And then on to the Android/Kindle version, which shouldn't take more than a week or 10 days.)
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Re: WQ 2.7 Mobile Version Update

Post by Uzumaaki » Fri Aug 26, 2016 3:39 pm

that's awesome news:000 hopefully we'll all get to check it out ASAP!

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Re: WQ 2.7 Mobile Version Update

Post by duskypack » Sat Aug 27, 2016 9:34 am

That's really exciting! I can't wait until it comes out!

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Re: WQ 2.7 Mobile Version Update

Post by Noella » Sat Aug 27, 2016 10:16 am

Woo! Do we know how big the dowload is in terms of know how much space it will take?

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