WQ 2.7.1 thread

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_Atlas
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Re: WQ 2.7.1 coming this week!

Post by _Atlas » Thu Mar 17, 2016 2:40 pm

loboLoco wrote:
_Evel wrote:Ok, time to expose my problem! XD

I have a Mac Lion (so 10.7) and, in fact, when I download the game again from itch.io and I try to install it, it practically says that my mac is too old (with a sort of "ban-signal" over the game icon).
I have for now version 2.7p6…
There will ever be a chance for this update to come into my computer? I really hope so, all those updates looks awesome and would solve so many problems...

Thanks in advance!
The game launcher generally doesn't work on 10.7, so I'm not sure how you got it running in the first place. Or did I give you a link to it by email? Contact me by email if so.
Done. I replied to the old email to be sure :)
Thanks again and sorry for aaaall the trouble I'm causing XD
Last edited by _Atlas on Fri Mar 18, 2016 2:36 pm, edited 1 time in total.

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loboLoco
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Re: WQ 2.7.1 thread

Post by loboLoco » Fri Mar 18, 2016 8:40 am

Finally got this patch out, sorry for the delay.

Version 2.7.1p3, released March 18, 2016.

Fixes and Improvements:
• Fixed teleport bug when skipping predator-zoom in Slough Creek pups missions.
• Enabled chat audio chime when receiving chat messages from other players (previously only game host heard the chime).
• Incoming message alerts and friend requests now appear during gameplay (game checks server every 90 seconds).
* Chat interface is larger now on high-resolution monitors.
* When playing Amethyst with a new wolf, a cow elk is grazing nearby to offer immediate hunting experience.
Dave/loboLoco
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Wolfyyy123
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Re: WQ 2.7.1 thread

Post by Wolfyyy123 » Fri Mar 18, 2016 2:22 pm

I love New feature of Wolfquest 2.7 it has in prove scents 2007 and i like every thing about this update and game

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Re: WQ 2.7.1 thread

Post by BlueBellTigger » Mon Mar 21, 2016 12:27 pm

I have a question.

How do you change your email for wq.2.7.1?

I have it on an email, and it dose not have a change button, do you have a way to change it? :wolf:

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Re: WQ 2.7.1 thread

Post by Neamara » Mon Mar 21, 2016 12:35 pm

@BlueBellTigger: You'll need to get in contact with the team.
The e-mail address you registered to your game account cannot be changed after the registration process has been completed. If you must change it, send a request to info@eduweb.com
Source: How do I change my password/e-mail address?

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Re: WQ 2.7.1 thread

Post by BlueBellTigger » Mon Mar 21, 2016 3:52 pm

Thanks for the info Neamara.

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Re: WQ 2.7.1 thread

Post by Susurrus » Fri Mar 25, 2016 9:43 am

Although I do not have the full game, I was wondering about a certain question I had. I'm sure one of you will have the answer to it. If I was to get the game and I set up a user account to play in multiplayer, is my wolf's name the username or can I change the wolf's name as I go along? I normally like to play as both male and female wolves, so if I cannot change the wolf's name, then I would have to pick something unisex. Also, would my forum username be my 2.7 username? Thanks in advance for all your time and consideration.

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Re: WQ 2.7.1 thread

Post by paperpaws » Fri Mar 25, 2016 10:18 am

Susurrus wrote:Although I do not have the full game, I was wondering about a certain question I had. I'm sure one of you will have the answer to it. If I was to get the game and I set up a user account to play in multiplayer, is my wolf's name the username or can I change the wolf's name as I go along? I normally like to play as both male and female wolves, so if I cannot change the wolf's name, then I would have to pick something unisex. Also, would my forum username be my 2.7 username? Thanks in advance for all your time and consideration.
- Your created wolves and their respective names get saved, and you're able to play as any of them on Multiplayer. In other words, you get to pick your wolf name and sex every time.

- Accounts for the forum and 2.7 are separate. Keep in mind that although you can change your forum username, you cannot (and likely won't be able to) change your 2.7 username, so pick wisely.

I hope that answered your questions!

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Re: WQ 2.7.1 thread

Post by Susurrus » Sat Mar 26, 2016 6:42 am

Anduril wrote:
Susurrus wrote:Although I do not have the full game, I was wondering about a certain question I had. I'm sure one of you will have the answer to it. If I was to get the game and I set up a user account to play in multiplayer, is my wolf's name the username or can I change the wolf's name as I go along? I normally like to play as both male and female wolves, so if I cannot change the wolf's name, then I would have to pick something unisex. Also, would my forum username be my 2.7 username? Thanks in advance for all your time and consideration.
- Your created wolves and their respective names get saved, and you're able to play as any of them on Multiplayer. In other words, you get to pick your wolf name and sex every time.

- Accounts for the forum and 2.7 are separate. Keep in mind that although you can change your forum username, you cannot (and likely won't be able to) change your 2.7 username, so pick wisely.

I hope that answered your questions!
Yes, this helps me immensely! I'm glad players don't have to keep on recreating their wolf. I remember back in the 2.5 multiplayer days when we always had to fix the stats and tint the coats just the right way. What a pain that was! Now, I just have one more question to add onto those last two that I previously asked. When you play on a female wolf, say, named Luna, would other players see her name or would they see your username?

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Re: WQ 2.7.1 thread

Post by Kamaal » Sat Mar 26, 2016 6:45 am

They would see your character's name, not your user.

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Re: WQ 2.7.1 thread

Post by Susurrus » Sat Mar 26, 2016 1:34 pm

Kamaal wrote:They would see your character's name, not your user.
Thank you for answering my question and satisfying my curiosity. :wolf:

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Re: WQ 2.7.1 thread

Post by loboLoco » Thu Apr 14, 2016 12:32 pm

Version 2.7.1p4, released April 14, 2016.

Fixes and Improvements:
• Predators will now appear if player chose to Stay at Den after completing Grow Pups mission.
• Mate will help player mark territory after pups arrive.
• Eagle will not attack once pups are in rendezvous zone.
• Players cannot spam Whine or Growl actions now.
• Den descriptions edited for accuracy.
• Added mouseover hint on Multiplayer button if player is not logged into an account.
• Added method for activating a new account if activation email does not arrive.
Dave/loboLoco
WolfQuest Game Producer

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Re: WQ 2.7.1 thread

Post by SilkenGalaxy » Thu Apr 14, 2016 1:00 pm

loboLoco wrote:Version 2.7.1p4, released April 14, 2016.

Fixes and Improvements:
• Predators will now appear if player chose to Stay at Den after completing Grow Pups mission.
• Mate will help player mark territory after pups arrive.
• Eagle will not attack once pups are in rendezvous zone.
• Players cannot spam Whine or Growl actions now.
• Den descriptions edited for accuracy.
• Added mouseover hint on Multiplayer button if player is not logged into an account.
• Added method for activating a new account if activation email does not arrive.
Awesome updates! WolfQuest just keeps getting better and better!

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Re: WQ 2.7.1 thread

Post by twinlinskis » Fri Apr 15, 2016 7:00 am

loboLoco wrote:• Players cannot spam Whine or Growl actions now.
this is the update that i'm most excited about. i'm super appreciative of the other updates, but this one takes the cake. i was so tired of people spamming the whine button in mp and i'm glad that it's fixed now :')

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Re: WQ 2.7.1 thread

Post by loboLoco » Fri Apr 15, 2016 1:24 pm

Version 2.7.1p5, released April 15, 2016.

One fix (sigh): Bug where stranger wolf would not leave the social arena after player dominates it.
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