WolfQuest 2.7.2 Preview

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Sunfrost23
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Re: WolfQuest 2.7.2 Preview

Post by Sunfrost23 » Sat Jul 02, 2016 9:15 am

I wish that it could be the ability to raise puppies... But that's a pretty big update so I feel like they wouldn't keep that a secret.

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Re: WolfQuest 2.7.2 Preview

Post by ortravis » Sat Jul 02, 2016 9:15 am

Jaleesa wrote:
ortravis wrote:
loboLoco wrote:The "other cool thing" is either the ravens or the fox, your choice.

EDIT: Actually, there is one other cool new thing, specifically in LR....but I'll leave it to you all to discover.

Will it be out today? I keep refreshing my Wolfquest! :D


Just be patient. The staff will announce when it's out. They aim to launch it this weekend but things can happen and that can get delayed.

I will. But my curiousity is killing me. I hope its out today though!

EDIT:
loboLoco wrote:Later today, unless something goes wrong.

Okay. Thanks, Dave! I appreciate you and the teams hard work. ;)
Last edited by wolf567 on Sat Jul 02, 2016 9:21 am, edited 1 time in total.
Reason: Adding info from double post.

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Re: WolfQuest 2.7.2 Preview

Post by wolf567 » Sat Jul 02, 2016 9:23 am

ortravis - In future please can you refrain from double posting. If you have anything else to add then please use the edit function. Thanks :)
http://www.wolfquest.org/bb/viewtopic.p ... 20100#SPAM
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Re: WolfQuest 2.7.2 Preview

Post by Shiverdam » Sat Jul 02, 2016 10:02 am

Sunfrost23 wrote:I wish that it could be the ability to raise puppies... But that's a pretty big update so I feel like they wouldn't keep that a secret.
That would require an entirely new episode, not just an update.

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Re: WolfQuest 2.7.2 Preview

Post by llsaturnskiesll » Sat Jul 02, 2016 10:09 am

loboLoco wrote:Later today, unless something goes wrong.
Let's keep our fingers crossed.

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Re: WolfQuest 2.7.2 Preview

Post by Sunfrost23 » Sat Jul 02, 2016 10:23 am

Shiverdam wrote:
Sunfrost23 wrote:I wish that it could be the ability to raise puppies... But that's a pretty big update so I feel like they wouldn't keep that a secret.
That would require an entirely new episode, not just an update.
No, I meant in Lost River. Like, being able to run the pup mission there. Would that require a whole new episode? I know nothing about game making, sooo... :P

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Re: WolfQuest 2.7.2 Preview

Post by Wolvencall » Sat Jul 02, 2016 10:33 am

I personally think it will be the addition of a beaver popping its head out of the dam occasionally.
i've played since 2008 and i just want to say its been an amazing experience seeing this game grow and im so happy to see the game that it is today. I want to thank the staff so much for keeping with it even in its most defeated moments
Last edited by Wolvencall on Sat Jul 02, 2016 11:03 am, edited 1 time in total.

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Re: WolfQuest 2.7.2 Preview

Post by Samber » Sat Jul 02, 2016 10:47 am

Wolvencall wrote:I personally think it will be the addition of a beaver popping its head out of the dam occasionally
Yeah i think so too, i have been wondering around LR like for an hour and i didn't find anything, my smart self did not remember to visit the beavers

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Re: WolfQuest 2.7.2 Preview

Post by ortravis » Sat Jul 02, 2016 10:55 am

Samber wrote:
Wolvencall wrote:I personally think it will be the addition of a beaver popping its head out of the dam occasionally
Yeah i think so too, i have been wondering around LR like for an hour and i didn't find anything, my smart self did not remember to visit the beavers
It hasnt updated yet. Thats why you cant find it. :3

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Re: WolfQuest 2.7.2 Preview

Post by Wolfyyy123 » Sat Jul 02, 2016 11:48 am

how long do we wait Dave if comes out today

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Re: WolfQuest 2.7.2 Preview

Post by Phasoli » Sat Jul 02, 2016 12:11 pm

My, the wait is nearing its finale! I'm incredibly excited! I'll be buzzing around the forums for a while, haha. I can't wait to explore and interact with all the new animals arriving to WolfQuest!

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Re: WolfQuest 2.7.2 Preview

Post by SolitaryHowl » Sat Jul 02, 2016 12:29 pm

Sorry everyone, we can't let the cat out of the bag as to what's new in LR.

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Re: WolfQuest 2.7.2 Preview

Post by Koa » Sat Jul 02, 2016 12:30 pm

Wolfyyy123 wrote:how long do we wait Dave if comes out today
Dave just said "later today"; prescribing a specific time may yield disappoint if the update is not released by then. Just be patient.

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Re: WolfQuest 2.7.2 Preview

Post by Nor-easter Forecast » Sat Jul 02, 2016 1:34 pm

SolitaryHowl wrote:Sorry everyone, we can't let the cat out of the bag as to what's new in LR.
SolitaryHowl. Don't torture them. xD

Anyway, I'm super excited to see WQ getting ready for another big release! This one is especially dear to my heart as it contains two of my favorite features: ravens and better graphics. In particular, it's amazing to see how life like and close to the real Yellowstone NP the game is becoming. I can't thank the team enough for all the work and creativity they've put into WQ! Also, thanks to the community for your support and patience. We are soooo close!

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Re: WolfQuest 2.7.2 Preview

Post by Samber » Sat Jul 02, 2016 1:37 pm

Lobo Laughing wrote:
SolitaryHowl wrote:Sorry everyone, we can't let the cat out of the bag as to what's new in LR.
SolitaryHowl. Don't torture them. xD

Anyway, I'm super excited to see WQ getting ready for another big release! This one is especially dear to my heart as it contains two of my favorite features: ravens and better graphics. In particular, it's amazing to see how life like and close to the real Yellowstone NP the game is becoming. I can't thank the team enough for all the work and creativity they've put into WQ! Also, thanks to the community for your support and patience. We are soooo close!
Lobo has it all covered i see, big thanks to the team and to the community from my side as well

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