WolfQuest 2.7.2 Preview

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Blurrblez
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Re: WolfQuest 2.7.2 Preview

Post by Blurrblez » Tue Jun 14, 2016 7:48 am

All this sounds awesome! I'm also excited to find out what the other "cool thing" will be. :3 The cougar looks amazing! It''ll be awesome to have some new challenges in the game. ^^

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Re: WolfQuest 2.7.2 Preview

Post by crazyturtle » Tue Jun 14, 2016 10:29 am

I cant wait!
not being picky but for the single game maybe you could make it like when u finished with the pups they grow up and help you with the next litter of pups?
just a suggestion

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Re: WolfQuest 2.7.2 Preview

Post by Wolvencall » Tue Jun 14, 2016 2:27 pm

that would require an entirely new episode such a thing is so big. They haven't even reached summer-winter yet which is when most pups seem to pass away

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Re: WolfQuest 2.7.2 Preview

Post by Koa » Tue Jun 14, 2016 3:52 pm

Wolvencall wrote:that would require an entirely new episode such a thing is so big. They haven't even reached summer-winter yet which is when most pups seem to pass away
Winter is included in the game but it is only present for a brief mission; there is no ongoing season cycle, though. A more detailed growing stage would (likely) require a new episode, yes.

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Re: WolfQuest 2.7.2 Preview

Post by Wolvencall » Tue Jun 14, 2016 3:55 pm

I know but I mean the next winter with the pups

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Re: WolfQuest 2.7.2 Preview

Post by Pelican » Wed Jun 15, 2016 2:01 pm

Kirave wrote:
Pelican wrote:Yay!! Totally making a cougar character for rp to celebrate whenever I get the update. This is gonna be so awesome!!! :D

Will we be able to turn off the birdsong? I REALLY hate background noise and if anyone with misophonia plays WolfQuest it would be really nice.
If you're using Windows, you can work around the limited volume options, though it will change the volume of the entire game itself rather than specific things such as bird songs. Make sure WolfQuest is running, right-click on your volume icon and open the volume mixer, then adjust the sound for WolfQuest specifically. This is probably possible with Mac as well, but as I've never really used one, I couldn't tell you how.
(And as someone who does have misophonia (though not triggered by any sounds in WolfQuest), I totally understand the need to get rid of certain noises)

Okay I've got it set up. Now to test it...

EDIT: Its working Yesss!!! I dont mind animal noises in singleplayer but when I'm trying to roleplay (or do anything else while WolfQuest is still open) it's distracting and annoying.

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Re: WolfQuest 2.7.2 Preview

Post by Phasoli » Wed Jun 15, 2016 2:24 pm

I could cry... this is an amazing update! Thank you all so much!

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Re: WolfQuest 2.7.2 Preview

Post by Lantur » Thu Jun 16, 2016 2:18 am

Amazing! And will it be free or not?

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Re: WolfQuest 2.7.2 Preview

Post by Kamaal » Thu Jun 16, 2016 2:33 am

Lantur wrote:Amazing! And will it be free or not?
This question has been answered many times, but nevertheless, yes the update will be free.

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Re: WolfQuest 2.7.2 Preview

Post by Frodo1 » Thu Jun 16, 2016 9:28 am

Oh my word I'm screeching internally right now-- WE FINALLY HAVE COUGARS!!! :mrgreen: Dude, this is like my childhood dream fulfilled... I just... I just wanna go flail around in the yard or something because this is so amazing!
I cannot wait for the update... I just cannot wait for the update... dude... dude... I... I'm like flipping out here! This is... just yes <3

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Re: WolfQuest 2.7.2 Preview

Post by Samber » Thu Jun 16, 2016 10:56 am

Eeeeeeeep! I'm so excited, i can't wait!!

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Re: WolfQuest 2.7.2 Preview

Post by SilketPack » Thu Jun 16, 2016 11:29 am

]This is very cool, I literally been reading and checking Wolf Quest every day to see if the update came out yet. Well since the 14th. So I read this on the 12th and finally decided to reply on it because It's so amazing. Thank you creators, and thank you mods. You're awesome. Been playing WQ since 2009 and this is the coolest thing ever.

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Re: WolfQuest 2.7.2 Preview

Post by [_Roxy_] » Fri Jun 17, 2016 8:08 am

Oh my gosh :lol: So excited to see how you attack them and how strong they are ^-^ It sounds like a fun new thing to explore, seeing as with bears you attack them a few times then they run (unless at a dead elk) and with hawks you just run at them, but then with coyotes they keep coming back until you kill them
SOOO EXCITED! I'm wondering if this well be like one of the above, or a whole new attack ^-^

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Re: WolfQuest 2.7.2 Preview

Post by Wolvencall » Fri Jun 17, 2016 10:30 am

I wonder if the cougars are strictly left to the land and water or can climb trees to avoid you and attack?

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Re: WolfQuest 2.7.2 Preview

Post by JordyWild » Fri Jun 17, 2016 12:00 pm

How would you chase off the cougar? Would it be more like a bear? Or a coyote? Perhaps like a hawk?

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