To clarify: I'm actually the only person who has been involved with WolfQuest since the beginning -- not coincidentally, because the game was my idea in the first place, about 15 years ago. In 2005 we partnered with the Minnesota Zoo to get grant funding and develop the game. When funding ran out in 2011, the Zoo continued to support the game at a maintenance level (with Cana doing forum management as part of her zoo staff duties, and with other zoo staff handling COPPA requests)....but that couldn't last forever, and nobody on the team expected that it would.Lebron BMT wrote:No, I understand it was the Minnesota Zoo that created WolfQuest and that it was the Minnesota Zoo that tried to end WolfQuest.
So yeah, I'm one of the admins who made the plan to shut down the project.
Fortunately, the Google Ads we put on the site allowed us to keep the website and forum running indefinitely, but they (and t-shirt sales and donations) were nowhere near enough to restart game development. Nevertheless, people kept downloading the game, playing the game, and participating on the forums, and in late 2013 I was in a better position to take a risk and try to port the game to iPad. I had no idea how much time and money it would actually take to get 2.7 in shape for release (which is probably a good thing, or I wouldn't have done it). And our financial situation was pretty dire by the time we released 2.7.
Happily, that investment turned out to be a good one, and here we are now, working on the Anniversary Edition and Tower Fall.