Kicking It Up a Notch

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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roguemoon
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Re: Kicking It Up a Notch

Post by roguemoon » Wed Sep 06, 2017 11:29 am

Hmm, will the prey animals fight back less on the easier modes?

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Kitsuma
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Re: Kicking It Up a Notch

Post by Kitsuma » Wed Sep 06, 2017 9:11 pm

[quote="Ecliptic"][quote="Kitsuma"]Not being good at strategy and making the game playable are two different things. That's the fun part about the challenge. I too, fail at strategy. But I would rather have a much more realistic game that is more fun to play.[/quote]
[color=#FFBF40]
There's always Pretty Easy, too. And don't forget, our first few times will be fails, but will we let that stop us? I remember my first day of WolfQuest... I'll just say I needed a LOT of practice to get the hang of everything.[/color][/quote]

I forgot to quote so that was my fault, but I was talking to Starbender. I love challenges. They help me improve.

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MysteryFoxSpirt
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Re: Kicking It Up a Notch

Post by MysteryFoxSpirt » Sun Feb 04, 2018 5:43 pm

This is epic! I am sooooo impatient for WQ3 to come out, and, of course, Towerfall! :)
One thing tho, because it is a kick, the player’s wolf should be shoved back. Just a realistic suggestion. :D

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