Growlin' Grizzly

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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ViperBrains
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Re: Growlin' Grizzly

Post by ViperBrains » Thu Apr 26, 2018 7:22 pm

Oh my, why is it just now I'm seeing this?! This looks amazing c:

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Re: Growlin' Grizzly

Post by SheWolf17 » Thu Apr 26, 2018 7:35 pm

[glow=]Is it just me who keeps repeating the video to see some "easter egg" or the landscape? :lol:
I'm simply speechless to describe this magnificent thing! You guys are working really hard, thanks for that great job. 8)[/glow]

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Re: Growlin' Grizzly

Post by Allikat10011 » Thu Apr 26, 2018 8:36 pm

I love how fluffy it looks!

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Re: Growlin' Grizzly

Post by Koa » Thu Apr 26, 2018 9:04 pm

These new grizzlies look great, Dave!

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Re: Growlin' Grizzly

Post by Misaki Chan » Thu Apr 26, 2018 9:06 pm

well now... this big boy isn't something I want to screw around with.

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Re: Growlin' Grizzly

Post by airbones » Thu Apr 26, 2018 9:06 pm

:D! My favorite NPC looks so good with his new makeover! GIM is really doing a stellar job with these models, and the sounds & animations really bring it all together.

Thank you to all of the WQ team for your hard work and for keeping us in the know. Even if the game takes longer than anticipated, I'm sure it'll be worth the wait to see all of the TLC you've given it come together.

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Re: Growlin' Grizzly

Post by ForeverEverest » Fri Apr 27, 2018 4:42 am

The new bear model has so much more life to it! The way it washes its paws, it's a nice little detail. Looks like the new animals are coming along really well, and I look forward to seeing what amazing upgrades the other animals will receive. Even if it takes a while, I'm sure they'll be worth waiting for!

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Re: Growlin' Grizzly

Post by Noxeon » Fri Apr 27, 2018 2:20 pm

Oh wow! There are so many great details going into the new version. I can't wait!

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Re: Growlin' Grizzly

Post by -Revan- » Fri Apr 27, 2018 4:50 pm

The angle of the video really makes the bear look massive and intimidating, especially when it's standing on it's hind legs. Can't wait to run into one of these!

Also this isn't super relevant to the update, but I really love the fur on the new models. It looks great.

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Re: Growlin' Grizzly

Post by Arcturus221B » Sat Apr 28, 2018 12:40 pm

This new bear looks and sounds so much better than the current one! I love it! I do wonder if this means the coyotes and wolves will get new sounds too? I think the howls could use some improvement tbh :'D

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Re: Growlin' Grizzly

Post by Phasoli » Sat Apr 28, 2018 5:41 pm

Wow, take a look at this guy. The larger claws, the muscles, the intimidating theme--I'm definately going to have to learn to express caution around bears now. With this being said, this is such a beautiful model! That team from Slovakia sure can conjure up some really smooth looking models.

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Re: Growlin' Grizzly

Post by alethe » Sat Apr 28, 2018 6:21 pm

very, very awesome guys! the animation is super smooth and I love the new sound effects.

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Re: Growlin' Grizzly

Post by thirteen889184 » Sat Apr 28, 2018 9:10 pm

It looks so great, and the new music sounds awesome too!

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Re: Growlin' Grizzly

Post by Noctis_ » Sun Apr 29, 2018 12:58 pm

loboLoco wrote:(Ursus arctos horribilis)
horribilis? What, did wolves name them?

I keep trying to imagine how harassing bears away from the den/a carcass would work more realistically (in WQ 3/Tower Fall), and I think the incredibly wide wolf turn radius and the low agility of the player wolf makes those sorts of encounters stiff and difficult. Are there any plans to increase wolf dexterity (moving sideways left and right, jumping backwards, and quickly turning 360°)? It would make bear encounters more natural-feeling, as well as just the player wolves' movement in general.

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Re: Growlin' Grizzly

Post by xc92u3 » Sun Apr 29, 2018 4:38 pm

Noctis_ wrote:
loboLoco wrote:(Ursus arctos horribilis)
horribilis? What, did wolves name them?

I keep trying to imagine how harassing bears away from the den/a carcass would work more realistically (in WQ 3/Tower Fall), and I think the incredibly wide wolf turn radius and the low agility of the player wolf makes those sorts of encounters stiff and difficult. Are there any plans to increase wolf dexterity (moving sideways left and right, jumping backwards, and quickly turning 360°)? It would make bear encounters more natural-feeling, as well as just the player wolves' movement in general.
I've noticed this also. It's like that if you're in SP or the host in MP. If you join a public game, you're able to turn faster. It's weird :lol:

Hahaha I bet wolves named the bears XD and bears named the wolves (not really)
It would be nice to host games/be in SP without this difficult and stiff turn ability. Plus it would help us take care of bears, instead of trying to turn around, catch a glimpse of a grizzly then have a pup die x(

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