Spawning Food and Foe

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Re: Spawning Food and Foe

Post by Phasoli » Sat Nov 10, 2018 8:42 am

I was wondering where those Bull Elk and Spikes were! I love how it's evident that the team has extended research beyond wolves. This is truly going to be one of the most realistic games out there by far!

Curious... Does this mean that ravens and eagles will spawn independent of a carcass?

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Re: Spawning Food and Foe

Post by Bushmeat » Sun Nov 11, 2018 2:14 am

Interesting as always! It reminds me of those biome illustrations- like the ones you'd see in those old Zoobooks magazines! They looked really cool and displayed many species... but if you stop to examine them realistically they're utterly ridiculous considering the density of animals haha. I hope I'm not the only one who remembers these!

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