This week’s devblog is a variety pack of things we’ve been working on:
ELK HERD NAMES
A huge thank you to everyone who suggested names for the elk herds! We loved reading all your suggestions and appreciate the thoughtful comments (and sometimes humorous…e.g. hostile elf'‘s "the buck street boys") comments. In review, choosing a theme for elk herd names presented some challenges:
- There are 18+ herds just on the Amethyst map, so the theme needed a good variety of names.
- Names need to be short enough to fit in the GUI and each distinctive enough that you can read them at a glance and remember them.
- Since elk roam around quite a bit, place names wouldn’t be meaningful for long.
- Herd size and composition shifts over the seasons so herd names can’t meaningfully capture that info.
- As fun as it may sound, having the player name the herds in-game would get annoying – constantly interrupting your game to type in names (and we also imagine some…umm… inappropriate names).
- Most importantly, we do want names that fit our theme — the life and ecology of Yellowstone wolves.
- Elk love vegetation! They will be so pleased.
- There are lots and lots of kinds of plants in Yellowstone so we won’t run out of names.
- We can even vary the names thematically by map and season.
- Using plant names for elk herds best fits our theme — the life and ecology of Yellowstone wolves. And we love that players will get familiar with names of plants that grow in the park.
We have now added the new elk herd names to WolfQuest 3: Anniversary Edition and, as we hoped, they really are helpful in tracking the various groups of elk, especially when scents mingle and the elk roam.
Today’s video features some of the new music by Ben Woolman, whose fingerstyle guitar playing builds on WolfQuest composer Tim Buzza’s themes. Ben worked with Tim on some tracks in the original Slough Creek soundtrack, and we’re delighted to have him back to create music for WolfQuest 3. Hear Ben’s other music at http://benwoolman.net/
Check out the new whitebark pine trees that we are adding to WolfQuest 3! These ghostly dead trees are remnants of a once thriving subalpine tree that have been decimated by a fungus and beetles. See more work by talented 3D artist Toby Fredson at https://www.artstation.com/tobyfredson